#partice scripts #alex okita #turns on and off particles for rooms #room1 func void room1_start(string ai_name) { dprint room1_start particle room1 start particle smoke start } func void room1_stop(string ai_name) { dprint room1_stop particle room1 stop } #room2 func void room2_start(string ai_name) { dprint room2_start particle room2 start } func void room2_stop(string ai_name) { dprint room2_stop particle room2 stop } #room3 func void room3_start(string ai_name) { dprint room3_start particle room3 start } func void room3_stop(string ai_name) { dprint room3_stop particle room3 stop } #room4 func void room4_start(string ai_name) { dprint room4_start particle room4 start } func void room4_stop(string ai_name) { dprint room4_stop particle room4 stop } #room5 func void room5_start(string ai_name) { dprint room5_start particle room5 start } func void room5_stop(string ai_name) { dprint room5_stop particle room5 stop } #room4 func void room6_start(string ai_name) { dprint room6_start particle room6 start } func void room6_stop(string ai_name) { dprint room6_stop particle room6 stop } #room7 func void room7_start(string ai_name) { dprint room7_start particle room7 start } func void room7_stop(string ai_name) { dprint room7_stop particle room7 stop } #room8 func void room8_start(string ai_name) { dprint room8_start particle room8 start } func void room8_stop(string ai_name) { dprint room8_stop particle room8 stop particle smoke stop } func void fire_damage(string ai_name) { dprint fire_hurt_konoko chr_poison (ai_name, 5, 30, 30); }