###################################building 1 func void rain1(string ai_name) { dprint b1r1of3 particle b01_rain1 start particle b01_rain2 stop } func void rain2(string ai_name) { dprint b1r2of3 particle b01_rain1 stop particle b01_rain2 start particle b01_rain3 stop } func void rain3(string ai_name) { dprint b1r3of3 particle b01_rain2 stop particle b01_rain3 start particle b02_rain1 stop } ###################################building 2 func void rain4(string ai_name) { dprint b2r1of2 particle b01_rain3 stop particle b02_rain1 start particle b02_rain2 stop } func void rain5(string ai_name) { dprint b2r2of2 particle b02_rain1 stop particle b02_rain2 start particle b03_rain1 stop } ###################################building 3 func void rain6(string ai_name) { dprint b3r1of3 particle b02_rain2 stop particle b03_rain1 start particle b03_rain2 stop } func void rain7(string ai_name) { dprint b3r2of3 particle b03_rain1 stop particle b03_rain2 start particle b03_rain3 stop } func void rain8(string ai_name) { dprint b3r3of3 particle b02_rain2 stop particle b03_rain3 start particle b03_rain1 stop } ###################################building 4/6 func void rain9(string ai_name) { dprint b4r1of6 particle b03_rain3 stop particle b04_rain1 start particle b04_rain2 stop } func void rain10(string ai_name) { dprint b4r2of6 particle b04_rain1 stop particle b04_rain2 start particle b04_rain3 stop } func void rain11(string ai_name) { dprint b4r3of6 particle b04_rain2 stop particle b04_rain3 start particle b04_rain4 stop } func void rain12(string ai_name) { dprint b4r4of6 particle b04_rain3 stop particle b04_rain4 start particle b04_rain5 stop } func void rain13(string ai_name) { dprint b4r5of6 particle b04_rain4 stop particle b04_rain5 start particle b04_rain6 stop } func void rain14(string ai_name) { dprint b4r6of6 particle b04_rain5 stop particle b04_rain6 start particle b06_rain1 stop } ###################################building 6/6 func void rain15(string ai_name) { dprint b6r1of6 particle b04_rain6 stop particle b06_rain1 start particle b06_rain2 stop } func void rain16(string ai_name) { dprint b6r2of6 particle b06_rain1 stop particle b06_rain2 start particle b06_rain3 stop } func void rain17(string ai_name) { dprint b6r3of6 particle b06_rain2 stop particle b06_rain3 start particle b06_rain4 stop } func void rain18(string ai_name) { dprint b6r4of6 particle b06_rain3 stop particle b06_rain4 start particle b06_rain5 stop } func void rain19(string ai_name) { dprint b6r5of6 particle b06_rain4 stop particle b06_rain5 start particle b06_rain6 stop } func void rain20(string ai_name) { dprint b6r6of6 particle b06_rain5 stop particle b06_rain6 start particle b06_rain5 stop } func void rain21(string ai_name) { dprint b6_off particle b06_rain6 stop } ################# kill lower clouds ########### func void cloudkiller(string ai_name) { dprint makingLowCloudsDie particle b01a die particle b01b die particle b01c die particle b01d die particle b01e die particle b01f die particle b01g die particle b01h die particle b01i die particle b01j die particle b01k die particle b01l die particle b01m die particle b01n die particle b01o die particle b01p die particle b01q die particle b01r die particle b01s die particle b01t die particle b01u die particle b01v die particle b01w die particle b01x die particle b01y die particle b01z die particle b02a die particle b02b die particle b02c die particle b02d die particle b02e die particle b02f die particle b02g die particle b02h die particle b02i die particle b02j die particle b02k die particle b02l die particle b02m die particle b02n die particle b02o die particle b02p die particle b02q die particle b02r die particle b02s die particle b02t die particle b02u die particle b02v die particle b02w die particle b02x die particle b02y die particle b02z die particle b03a die particle b03b die particle b03c die particle b03d die particle b03e die particle b03f die particle b03g die particle b03h die particle b03i die particle b03j die particle b03k die particle b03l die particle b03m die particle b03n die particle b03o die particle b03p die particle b03q die particle b03r die particle b03s die particle b03t die particle b03u die particle b03v die particle b03w die particle b03x die particle b03y die particle b03z die particle b04a die particle b04b die particle b04c die particle b04d die particle b04e die particle b04f die particle b04g die particle b04h die particle b04i die particle b04j die particle b04k die particle b04l die particle b04m die particle b04n die particle b04o die particle b04p die particle b04q die particle b04r die particle b04s die particle b04t die particle b04u die particle b04v die particle b04w die particle b04x die particle b04y die particle b04z die } ###################################lightningFlashes func void b01(string ai_name) { dprint Building01_flash particle b01a start sleep f9 particle b01a start sleep f9 particle b01a start sleep f9 particle b01b start sleep f9 particle b01b start sleep f9 particle b01b start sleep f9 particle b01c start sleep f9 particle b01c start sleep f9 particle b01c start sleep f9 particle b01d start sleep f9 particle b01d start sleep f9 particle b01d start sleep f9 particle b01d start sleep f9 } func void b02(string ai_name) { dprint Building02_flash particle b02a start sleep f2 particle b02a start sleep f3 particle b02a start sleep f3 particle b02a start sleep f5 particle b02b start sleep f5 particle b02b start sleep f6 particle b02b start sleep f6 particle b02b start sleep f6 particle b02c start sleep f5 particle b02d start sleep f5 particle b02d start sleep f4 particle b02e start sleep f4 particle b02e start sleep f4 particle b02f start sleep f3 particle b02f start sleep f3 particle b02f start sleep f5 particle b02g start sleep f5 particle b02h start sleep f4 particle b02i start sleep f4 particle b02j start sleep f6 particle b02j start sleep f6 particle b02k start sleep f7 particle b02k start sleep f6 particle b02l start sleep f5 particle b02m start sleep f4 particle b02m start sleep f3 particle b02m start sleep f5 particle b02n start sleep f6 particle b02n start } func void b03a(string ai_name) { dprint Building03_flash particle b03a start sleep f5 particle b03b start sleep f5 particle b03a start sleep f5 particle b03b start sleep f5 particle b03b start sleep f5 particle b03c start sleep f5 particle b03c start sleep f5 particle b03c start sleep f5 particle b03d start sleep f5 particle b03d start sleep f5 particle b03d start sleep f5 particle b03d start sleep f5 particle b03e start sleep f5 particle b03e start sleep f5 particle b03f start sleep f5 particle b03f start sleep f5 particle b03f start sleep f5 particle b03g start sleep f5 particle b03g start sleep f5 particle b03g start sleep f5 particle b03g start sleep f5 particle b03g start sleep f5 particle b03h start sleep f5 particle b03h start sleep f5 } func void b03b(string ai_name) { dprint Building03_flash particle b03i start sleep f5 particle b03i start sleep f5 particle b03j start sleep f5 particle b03j start sleep f5 particle b03i start sleep f5 particle b03k start sleep f5 particle b03k start sleep f5 particle b03k start sleep f5 particle b03l start sleep f5 particle b03l start sleep f5 particle b03m start sleep f5 particle b03n start sleep f5 particle b03o start sleep f5 particle b03n start sleep f5 particle b03m start sleep f5 particle b03l start sleep f5 particle b03l start sleep f5 particle b03l start sleep f5 particle b03k start sleep f5 particle b03k start sleep f5 particle b03j start sleep f5 particle b03i start sleep f5 particle b03i start sleep f5 particle b03h start sleep f5 } func void l1(string ai_name) { dprint Flash particle c01 start sleep f9 particle c01 start sleep f9 particle c01 start sleep f9 particle c02 start sleep f9 particle c02 start sleep f7 particle c03 start particle c04 start sleep f7 particle c04 start sleep f7 particle c04 start sleep f7 particle c02 start sleep f7 particle c02 start sleep f7 particle c01 start particle c05 start } func void l2(string ai_name) { dprint Flash particle c06 start sleep f7 particle c07 start sleep f7 particle c08 start sleep f7 particle c09 start sleep f7 particle c10 start sleep f7 particle c11 start sleep f7 particle c12 start sleep f7 particle c11 start sleep f7 particle c10 start sleep f7 particle c09 start sleep f7 particle c08 start sleep f7 particle c07 start sleep f7 } ###################################### ### NINJA CLOUD COVER START SCRIPT ### ###################################### func void storm(string ai_name) { dprint Starting_Storm particle storm create particle wind start }