#partice scripts #alex okita #turns on and off particles for rooms #power1 func void power1_start(string ai_name) { dprint power1_start particle power1 do start } func void power1_stop(string ai_name) { dprint power1_stop particle power1 do stop } #power2 func void power2_start(string ai_name) { dprint power2_start particle power2 do start } func void power2_stop(string ai_name) { dprint power2_stop particle power2 do stop }