#partice scripts #alex okita #turns on and off particles for rooms #lab 1 func void lab1_start(string ai_name) { dprint lab1_start particle lab1 do start } func void lab1_stop(string ai_name) { dprint lab1_stop particle lab1 do stop } #lab2 func void lab2_start(string ai_name) { dprint lab2_start particle lab2 do start } func void lab2_stop(string ai_name) { dprint lab2_stop particle lab2 do stop } #lab3 func void lab3_start(string ai_name) { dprint lab3_start particle lab3 do start } func void lab3_stop(string ai_name) { dprint lab3_stop particle lab3 do stop } #Particles for the exterior of lab3 func void part1_start(string ai_name) { dprint part1_start particle part1 do start } func void part1_stop(string ai_name) { dprint part1_stop particle part1 do stop } #Particles for the exterior of lab2 func void part2_start(string ai_name) { dprint part2_start particle part2 do start } func void part2_stop(string ai_name) { dprint part2_stop particle part2 do stop } #Particles for the exterior of lab1 func void part3_start(string ai_name) { dprint part3_start particle part3 do start } func void part3_stop(string ai_name) { dprint part3_stop particle part3 do stop } #particles for the vats in the end of the level func void vat1_start(string ai_name) { dprint vat1_start particle vat1 start } func void vat1_stop(string ai_name) { dprint vat1_stop particle vat1 stop } func void vat2_start(string ai_name) { dprint vat2_start particle vat2 start } func void vat2_stop(string ai_name) { dprint vat2_stop particle vat2 stop } func void vat3_start(string ai_name) { dprint vat3_and_4_start particle vat3 start particle vat4 start } func void vat3_stop(string ai_name) { dprint vat3_stop particle vat3 stop }