# # CZ_main.bsl # var int my_save_point; var int brain_counter_var=0; var int striker_counter=2; var int backup1a_counter=1; var int backup1b_counter=1; var int mus_cool4_playing=0; var int alarm_counter; func void main(void) { env_show 555 0 #obj_create 1101 1111 obj_create 1201 1208 #env_anim 1101 1111 env_anim 1201 1208 gl_fog_blue=.15 gl_fog_red=.15 gl_fog_green=.15 gl_fog_start=.98 gs_farclipplane_set 5000 func_start if (my_save_point eq 0) { intro } }