# # dream_lab_main.bsl # var int my_save_point=0; var int rmusic_counter=2; var int tanker_counter=2; var int red_counter=1; var int swat_counter=1; var int end1_counter=3; var int bighead_counter=4; func void main(void) { sound_ambient_start roomtone_softhum03 0.8 gl_fog_blue=0 gl_fog_red=0 gl_fog_green=0 gl_fog_start=.995 gs_farclipplane_set 2000 start if (my_save_point eq 0) { intro } }