10F00 (Loader patch): +0: Levelnumberstring +2: Changed (look for anim) (not needed) +4: loading lokal file (=0) / loading global file (=1) +5: Modelcount +8: First global anim address +C: First local anim address +10: Actual loading address (not needed) +20..+20+modelcount*4: Modeladdress @10EE0 (Movement patch): +0: Factor Player active +4: Factor Player x +8: Factor Player y +C: Factor Player z +10: Factor AI active +14: Factor AI x +18: Factor AI y +1C: Factor AI z 10EC0 (script-var and messages patch): +0: Script-Init-Var +4: Message-Address "[w. " +8: Menu1-Address "[a1." +C: Menu2-Address "[b2." +10: Menu3-Address "[c3." +14: Menu4-Address "[d4." +18: Menu5-Address "[e5." +1C: Script-Init-Var temp