func void OniPlayer_spawn_check(void){ if(OniPlayer_spawn eq 2){ ai2_spawn A_t48 force OniPlayer_spawn = 123 OniPlayer_spawned = (OniPlayer_spawned) + 1; } if(OniPlayer_spawn eq 1){ ai2_spawn A_t48 force ai2_passive A_t48 1 OniPlayer_spawn = 123 OniPlayer_spawned = (OniPlayer_spawned) + 1; } sleep 25 fork OniPlayer_spawn_check }