using Oni.Physics; namespace Oni.Objects { internal class FurnitureClass : GunkObjectClass { public ObjectNode Geometry; public static FurnitureClass Read(InstanceDescriptor ofga) { if (ofga == null) return null; return new FurnitureClass { Geometry = ObjectDatReader.ReadObjectGeometry(ofga) }; } public override ObjectGeometry[] GunkNodes => Geometry.Geometries; } }