using System; using System.Collections.Generic; using System.Globalization; using System.IO; using Oni.Imaging; namespace Oni.Akira { internal class AkiraImporter : Importer { private bool debug; //private string defaultTexture = "NONE"; //private bool importLights; //private bool noLight; //private bool noTextures; public AkiraImporter(string[] args) { foreach (string arg in args) { if (arg == "-debug") { debug = true; } //if (arg.StartsWith("-texdefault:", StringComparison.Ordinal)) //{ // int i = arg.IndexOf(':'); // defaultTexture = arg.Substring(i + 1); //} //else if (arg.StartsWith("-lights", StringComparison.Ordinal)) //{ // importLights = true; //} //else if (arg == "-env-notxmp") //{ // noTextures = true; //} //else if (arg.StartsWith("-nolight", StringComparison.Ordinal)) //{ // noLight = true; //} } } public override void Import(string filePath, string outputDirPath) { Import(new[] { filePath }, outputDirPath); } public void Import(IList files, string outputDirPath) { Import(files, outputDirPath, Path.GetFileNameWithoutExtension(files[0])); } public void Import(IList files, string outputDirPath, string name) { PolygonMesh mesh = AkiraDaeReader.Read(files); BeginImport(); AkiraDatWriter.Write(mesh, this, name, debug); Write(outputDirPath); } } }