/***************************************************************************\ | Project: AE Installer | | By: Gumby & Iritscen | | File: Installer.h | | Function: Contains the real meat of the installation process. | | Created: 24/05/2009 19:39:00 | \***************************************************************************/ #ifndef DOUBLE_HEADER #define DOUBLE_HEADER #include #include #include #include "globals.h" #ifdef WIN32 #ifndef __GUICON_H__ #define __GUICON_H__ #endif #include #include #include #include #include void RedirectIOToConsole(); // maximum mumber of lines the output console should have static const WORD MAX_CONSOLE_LINES = 500; #endif #pragma mark GLOBALS static string SLASHSLASH = "//"; static string DIRSLASH = "\\"; extern bool busy; extern string strInstallCfg;// = "../GameDataFolder/Add.cfg"; extern Install_info_cfg currentAE, updateAE; extern bool splitInstances; extern string strImportOption; extern string strOniSplit; extern vector globalPackages; extern string strEUFN; // I don't mind long variable names, but even I think strEditionUpdateFolderName is a bit much #ifndef WIN32 void Sleep(int ms); // crudely converts the Windows sleep() call, which operates in ms, to the Mac sleep() call that operates in seconds #endif #pragma mark PROTOTYPES int mainMenu(void); vector getInstallString(string = strInstallCfg); int installPackages(void); int uninstallPackages(void); int listInstalledPackages(void); int printInstallerInfo(void); ModPackage fileToModPackage(fstream&, string); bool StringIsLegalPathForDeletion(string); vector getPackages(string packageDir = "./packages"); void MakePathLocalToGlobalize(string*); bool SortBySize(string, string); void tokenize(const string&, vector&, const string& delimiters = " "); void StripNewlines(string *); void clearOldDats(void); void writeInstalledMods( vector ); void copyBSL( string, vector&, ModPackage ); bool ReadInstallInfoCfg(fstream *, Install_info_cfg *); /* End of File */ //End of File #endif