Oni Game Settings File id $00 12 File id Level id $04 17 Level id Unknown $08 9 Unknown Unknown $0C 9 Unknown Unknown $10 9 Unknown Unknown $14 9 Unknown Unknown $18 9 Unknown Unknown $1C 4 Unknown Unknown $20 4 Unknown Unknown $24 9 Unknown Unknown $28 9 Unknown Unknown $2C 9 Unknown Not used $30 1048 Not used Unknown $60 16 Unknown Unknown $64 16 Unknown Unknown $68 16 Unknown Unknown $6C 16 Unknown Not used $70 1048 Not used Ammo model reference $A0 228 Reference to the ammo model Cell model reference $120 228 Reference to the cell model Hypo model reference $1A0 228 Reference to the hypo model Shield model reference $220 228 Reference to the force shield model Invis model reference $2A0 228 Reference to the phase cloak model Lsi model reference $320 228 Reference to the lsi model Not used $3A0 1128 Not used; maybe a canceled model reference Ammo texture reference $420 228 Reference to the texture that surrounds the ammo Cell texture reference $4A0 228 Reference to the texture that surrounds the cell Hypo texture reference $520 228 Reference to the texture that surrounds the hypo Shield texture reference $5A0 228 Reference to the texture that surrounds the force shield Invis texture reference $620 228 Reference to the texture that surrounds the phase cloak Lsi texture reference $6A0 228 Reference to the texture that surrounds the lsi Not used $720 1128 Not used; maybe a canceled texture reference Unknown $7A0 9 Unknown Unknown $7A4 9 Unknown Unknown $7A8 9 Unknown Unknown $7AC 9 Unknown Unknown $7B0 9 Unknown Unknown $7B4 9 Unknown Unknown $7B8 9 Unknown Unknown $7BC 9 Unknown Unknown $7C0 9 Unknown Unknown $7C4 9 Unknown Unknown $7C8 9 Unknown Unknown $7CC 9 Unknown Not used $7D0 1008 Not used Empty sound field $7D8 132 Empty reference to an OSBD file Door fail sound $7F8 132 Reference to the door_fail OSBD file Door lock sound $818 132 Reference to the door_lock OSBD file Empty sound field $838 132 Empty reference to an OSBD file Use hypo sound $858 132 Reference to the use_hypo OSBD file Empty sound field $878 132 Empty reference to an OSBD file Inventory fail sound $898 132 Reference to the inventory_fail OSBD file Receive ammo sound $8B8 132 Reference to the receive_ammo OSBD file Receive cell sound $8D8 132 Reference to the receive_cell OSBD file Receive hypo sound $8F8 132 Reference to the receive_hypo OSBD file Receive lsi sound $918 132 Reference to the receive_lsi OSBD file Compass sound $938 132 Reference to the compass OSBD file Objective new sound $958 132 Reference to the objective_new OSBD file Objective prompt sound $978 132 Reference to the objective_prompt OSBD file Objective complete sound $998 132 Reference to the objective_complete OSBD file Autosave sound $9B8 132 Reference to the autosave OSBD file Empty sound field $9D8 132 Empty reference to an OSBD file Empty sound field $9F8 132 Empty reference to an OSBD file Health low sound $A18 132 Reference to the health_low OSBD file Health over sound $A38 132 Reference to the health_over OSBD file Shield sound $A58 132 Reference to the shield OSBD file Invis sound $A78 132 Reference to the invisibility OSBD file Empty sound field $A98 132 Empty reference to an OSBD file Unknown $AB8 9 Unknown Unknown $ABC 9 Unknown Unknown $AC0 9 Unknown Unknown $AC4 9 Unknown Unknown $AC8 9 Unknown Unknown $ACC 9 Unknown Unknown $AD0 9 Unknown Unknown $AD4 9 Unknown Unknown $AD8 9 Unknown Unknown $ADC 9 Unknown Unknown $AE0 9 Unknown Unknown $AE4 9 Unknown Unknown $AE8 9 Unknown Unknown $AEC 9 Unknown Unknown $AF0 9 Unknown Unknown $AF4 9 Unknown Unknown $AF8 9 Unknown Unknown $AFC 9 Unknown Packages $B00 4 Amount of packages that follow *Package $B04 $B00 4 68 Item name $00 10032 Name of the item First level $20 2 First level with autoprompting Last level $22 2 Last level with autoprompting Raw file anchor $24 10032 Raw file anchor for the text message (it belongs to the SUBT file)