AI Character Setup Array File id $00 12 File id Level id $04 17 Level id Not used $08 1022 Not used Packages $1E 2 Amount of packages that follow *Package $20 $1E 2 352 Unknown $00 10032 unknown; always zero; maybe space for notes Charcter id $20 2 Id of the character, which you can spawn with the script command "chr_create" Flag id $22 2 Od of the flag, where Oni spawns the character (works only, if the flag exits; look to Flag.BINA for a flag list) Unknown $24 2 Unknown Unknown $26 2 Unknown ONCC-link $28 12 Link to the Character Class Unknown $2C 4 Unknown; always the same Unknown $30 10032 Unknown; never used in Oni Spawn function $50 10032 Name of the function, which is called up when Oni spawns the character Lose function $70 10032 Name of the function, which is called up when the character dies Alert function $90 10032 Name of the function, which is called up when the character notices the player Unknown $B0 10032 Unknown; never used in Oni Hit function $D0 10032 Name of the function, which is called up when someone hits the character the first time Health = 1 function $F0 10032 Name of the function, which is called up when the health of the character is equal 1 Reload function $110 10032 Name of the function, which is called up when the character reloads its weapon with its last ammo/cell; works only, if the character has some ammo/cells when Oni spawns it Unknown $130 10032 Unknown; never used in Oni ONWC-link $150 12 Link to the Weapon Class; used to give the charcater a weapon Unknown $154 2 Unknown Unknown $156 14 Unknown; always the same Unknown $158 4 Unknown; always the same Unknown $15C 4 Unknown; always the same