using System; namespace Oni.Totoro { [Flags] internal enum AnimationVarient { None = 0x0000, Sprint = 0x0100, Combat = 0x0200, RightPistol = 0x0800, LeftPistol = 0x1000, RightRifle = 0x2000, LeftRifle = 0x4000, Panic = 0x8000 } }