using System; namespace Oni.Totoro { internal enum AnimationType : ushort { None, Anything, Walk, Run, Slide, Jump, Stand, StandingTurnLeft, StandingTurnRight, RunBackwards, RunSidestepLeft, RunSidestepRight, Kick, WalkSidestepLeft, WalkSidestepRight, WalkBackwards, Stance, Crouch, JumpForward, JumpBackward, JumpLeft, JumpRight, Punch, Block, Land, Fly, KickForward, KickLeft, KickRight, KickBack, KickLow, PunchForward, PunchLeft, PunchRight, PunchBack, PunchLow, Kick2, Kick3, Punch2, Punch3, LandForward, LandRight, LandLeft, LandBack, PPK, PKK, PKP, KPK, KPP, KKP, PK, KP, PunchHeavy, KickHeavy, PunchForwardHeavy, KickForwardHeavy, AimingOverlay, HitOverlay, CrouchRun, CrouchWalk, CrouchRunBackwards, CrouchWalkBackwards, CrouchRunSidestepLeft, CrouchRunSidestepRight, CrouchWalkSidestepLeft, CrouchWalkSidestepRight, RunKick, RunPunch, RunBackPunch, RunBackKick, SidestepLeftKick, SidestepLeftPunch, SidestepRightKick, SidestepRightPunch, Prone, Flip, HitHead, HitBody, HitFoot, KnockdownHead, KnockdownBody, KnockdownFoot, HitCrouch, KnockdownCrouch, HitFallen, HitHeadBehind, HitBodyBehind, HitFootBehind, KnockdownHeadBehind, KnockdownBodyBehind, KnockdownFootBehind, HitCrouchBehind, KnockdownCrouchBehind, Idle, Taunt, Throw, Thrown1, Thrown2, Thrown3, Thrown4, Thrown5, Thrown6, Special1, Special2, Special3, Special4, ThrowForwardPunch, ThrowForwardKick, ThrowBackwardPunch, ThrowBackwardKick, RunThrowForwardPunch, RunThrowBackwardPunch, RunThrowForwardKick, RunThrowBackwardKick, Thrown7, Thrown8, Thrown9, Thrown10, Thrown11, Thrown12, StartleLeft, StartleRight, Sit, StandSpecial, Act, Kick3Fw, HitFootOuch, HitJewels, Thrown13, Thrown14, Thrown15, Thrown16, Thrown17, PPKK, PPKKK, PPKKKK, LandHard, LandHardForward, LandHardRight, LandHardLeft, LandHardBack, LandDead, CrouchTurnLeft, CrouchTurnRight, CrouchForward, CrouchBack, CrouchLeft, CrouchRight, GetupKickBack, AutopistolRecoil, PhaseRifleRecoil, PhaseStreamRecoil, SuperballRecoil, VandegrafRecoil, ScramCannonRecoil, MercuryBowRecoil, ScreamerRecoil, PickupObject, PickupPistol, PickupRifle, Holster, DrawPistol, DrawRifle, Punch4, ReloadPistol, ReloadPhaseRifle, ReloadPhaseStream, ReloadSuperball, ReloadVandegraf, ReloadScramCannon, ReloadMercuryBow, ReloadScreamer, PfPf, PfPfPf, PlPl, PlPlPl, PrPr, PrPrPr, PbPb, PbPbPb, PdPd, PdPdPd, KfKf, KfKfKf, KlKl, KlKlKl, KrKr, KrKrKr, KbKb, KbKbKb, KdKd, KdKdKd, StartleLt, StartleRt, StartleBk, StartleFw, Console, ConsoleWalk, Stagger, Watch, ActNo, ActYes, ActTalk, ActShrug, ActShout, ActGive, RunStop, WalkStop, RunStart, WalkStart, RunBackwardsStart, WalkBackwardsStart, Stun, StaggerBehind, Blownup, BlownupBehind, OneStepStop, RunSidestepLeftStart, RunSidestepRightStart, Powerup, FallingFlail, ConsolePunch, TeleportIn, TeleportOut, NinjaFireball, NinjaInvisible, PunchRifle, PickupObjectMid, PickupPistolMid, PickupRifleMid, Hail, MuroThunderbolt, HitOverlayAI } }