using System; namespace Oni.Totoro { internal enum AnimationState { None, Anything, RunningLeftDown, RunningRightDown, Sliding, WalkingLeftDown, WalkingRightDown, Standing, RunStart, RunAccel, RunSidestepLeft, RunSidestepRight, RunSlide, RunJump, RunJumpLand, RunBackStart, RunningBackRightDown, RunningBackLeftDown, FallenBack, Crouch, RunningUpstairRightDown, RunningUpstairLeftDown, SidestepLeftLeftDown, SidestepLeftRightDown, SidestepRightLeftDown, SidestepRightRightDown, SidestepRightJump, SidestepLeftJump, JumpForward, JumpUp, RunBackSlide, LieBack, SsLtStart, SsRtStart, WalkingSidestepLeft, CrouchWalk, WalkingSidestepRight, Flying, Falling, FlyingForward, FallingForward, FlyingBack, FallingBack, FlyingLeft, FallingLeft, FlyingRight, FallingRight, CrouchStart, WalkingBackLeftDown, WalkingBackRightDown, FallenFront, SidestepLeftStart, SidestepRightStart, Sit, PunchLow, StandSpecial, Acting, CrouchRunLeft, CrouchRunRight, CrouchRunBackLeft, CrouchRunBackRight, Blocking1, Blocking2, Blocking3, CrouchBlocking1, Gliding, WatchIdle, Stunned, Powerup, Thunderbolt } }