using System; namespace Oni.Totoro { [Flags] internal enum AnimationFlags { RuntimeLoaded = 0x00000001, Invulnerable = 0x00000002, BlockHigh = 0x00000004, BlockLow = 0x00000008, Attack = 0x00000010, DropWeapon = 0x00000020, InAir = 0x00000040, Atomic = 0x00000080, NoTurn = 0x00000100, AttackForward = 0x00000200, AttackLeft = 0x00000400, AttackRight = 0x00000800, AttackBackward = 0x00001000, Overlay = 0x00002000, DontInterpolateVelocity = 0x00004000, ThrowSource = 0x00008000, ThrowTarget = 0x00010000, RealWorld = 0x00020000, DoAim = 0x00040000, DontAim = 0x00080000, CanPickup = 0x00100000, Aim360 = 0x00200000, DisableShield = 0x00400000, NoAIPickup = 0x00800000 } }