using System; using System.Collections.Generic; using Oni.Physics; namespace Oni.Level { internal class ObjectSetup { public object[] Geometries; public ObjectAnimation Animation; public readonly List Particles = new List(); public ObjectSetupFlags Flags; //public int DoorGunkIndex; public int DoorScriptId; public ObjectPhysicsType PhysicsType; public int ScriptId = 65535; public Vector3 Position; public Quaternion Orientation = Quaternion.Identity; public float Scale = 1.0f; public Matrix Origin; public string Name; public string FileName; } }