using System; using System.Collections.Generic; namespace Oni.Physics { internal class ObjectNode { public string Name; public string FileName; public ObjectSetupFlags Flags; public int ScriptId; public readonly ObjectGeometry[] Geometries; public readonly ObjectParticle[] Particles; public ObjectAnimation[] Animations = new ObjectAnimation[0]; public ObjectNode(IEnumerable geometries) { this.Geometries = geometries.ToArray(); this.Particles = new ObjectParticle[0]; } public ObjectNode(ObjectGeometry[] geometries, ObjectParticle[] particles) { this.Geometries = geometries; this.Particles = particles; } } }