using System; using System.Collections.Generic; using System.IO; namespace Oni.Physics { internal class ObjectAnimationImporter : Importer { public ObjectAnimationImporter(string[] args) { } public override void Import(string filePath, string outputDirPath) { string name = Path.GetFileNameWithoutExtension(filePath); if (name.StartsWith("OBAN", StringComparison.Ordinal)) name = name.Substring(4); var scene = Dae.Reader.ReadFile(filePath); var importer = new ObjectDaeImporter(null, new Dictionary { { scene.Id, new ObjectDaeNodeProperties { HasPhysics = true, Animations = { new ObjectAnimationClip { } } } } }); importer.Import(scene); BeginImport(); foreach (var node in importer.Nodes) { foreach (var anim in node.Animations) ObjectDatWriter.WriteAnimation(anim, this); } Write(outputDirPath); } } }