namespace Oni.Particles { internal enum StorageType { // never used //Int16 = 1, //AmbientSound = 4208, //ImpulseSound = 4224, // can be used as variables Float = 2, Color = 8, PingPongState = 4096, // action parameters only ActionIndex = 4112, Emitter = 4128, BlastFalloff = 4144, CoordFrame = 4160, CollisionOrient = 4176, Boolean = 4192, ImpactModifier = 4240, DamageType = 4256, Direction = 4272, ImpactName = 4, AmbientSoundName = 8192, ImpulseSoundName = 16384 } }