using System; namespace Oni.Objects { [Flags] internal enum TriggerVolumeFlags : uint { None = 0x00, OneTimeEnter = 0x01, OneTimeInside = 0x02, OneTimeExit = 0x04, EnterDisabled = 0x08, InsideDisabled = 0x10, ExitDisabled = 0x20, Disabled = 0x40, PlayerOnly = 0x80 } }