namespace Oni.Objects { internal enum PatrolPathPointType { MoveToFlag = 0, Stop = 1, Pause = 2, LookAtFlag = 3, LookAtPoint = 4, MoveAndFaceFlag = 5, Loop = 6, MovementMode = 7, MoveToPoint = 8, LockFacing = 9, MoveThroughFlag = 10, MoveThroughPoint = 11, StopLooking = 12, FreeFacing = 13, GlanceAtFlagFor = 14, // unused ? MoveNearFlag = 15, LoopFrom = 16, Scan = 17, // unused ? StopScanning = 18, MoveToFlagLookAndWait = 19, CallScript = 20, ForkScript = 21, IgnorePlayer = 22, FaceToFlagAndFire = 23 } }