namespace Oni.Objects { internal enum ObjectType { None = 0, Character = 1, PatrolPath = 2, Door = 3, Flag = 4, Furniture = 5, Machine = 6, LSI = 7, Particle = 8, PowerUp = 9, Sound = 10, TriggerVolume = 11, Weapon = 12, Trigger = 13, Turret = 14, Console = 15, Combat = 16, Melee = 17, Neutral = 18 } }