using System; namespace Oni.Motoko { [Flags] internal enum TextureFlags { None = 0x0000, HasMipMaps = 0x0001, NoUWrap = 0x0004, NoVWrap = 0x0008, AnimPingPong = 0x0040, AnimRandom = 0x0080, AnimGlobalTime = 0x0100, HasEnvMap = 0x0200, AdditiveBlend = 0x0400, SwapBytes = 0x1000, AnimLoop = 0x4000, Shield = 0x8000, Invisibility = 0x10000, Daodan = 0x20000 } }