using System; using System.Collections.Generic; using System.Xml; namespace Oni.Level { using Oni.Physics; partial class LevelImporter { private static IEnumerable ReadParticles(XmlReader xml, string basePath) { if (xml.SkipEmpty()) yield break; xml.ReadStartElement(); while (xml.IsStartElement()) yield return ObjectXmlReader.ReadParticle(xml); xml.ReadEndElement(); } private void ImportParticle(string tag, Matrix matrix, ObjectParticle particle) { level.particles.Add(new ObjectParticle { ParticleClass = particle.ParticleClass, Tag = tag + "_" + particle.Tag, Matrix = particle.Matrix * matrix, DecalScale = particle.DecalScale, Flags = particle.Flags }); } } }