using System; namespace Oni.Game { internal class WeaponClass { private InstanceDescriptor geometry; public static WeaponClass Read(InstanceDescriptor descriptor) { if (descriptor.Template.Tag != TemplateTag.ONWC) throw new ArgumentException(string.Format("The specified descriptor has a wrong template {0}", descriptor.Template.Tag), "descriptor"); var weapon = new WeaponClass(); using (var reader = descriptor.OpenRead(0x58)) weapon.geometry = reader.ReadInstance(); return weapon; } public InstanceDescriptor Geometry => geometry; } }