#ifndef _BINK_PROXY_H_ #define _BINK_PROXY_H_ #include "stdint.h" void __stdcall BinkProxyInit(); void __stdcall _BinkBufferBlit(void* buf, void* rects, uint32_t numrects); void __stdcall _BinkBufferClose(void* buf); int32_t __stdcall _BinkBufferLock(void* buf); void* __stdcall _BinkBufferOpen(void* wnd, uint32_t width, uint32_t height, uint32_t bufferflags); int32_t __stdcall _BinkBufferSetOffset(void* buf, int32_t destx, int32_t desty); int32_t __stdcall _BinkBufferUnlock(void* buf); void __stdcall _BinkClose(void* bnk); int32_t __stdcall _BinkCopyToBuffer(void* bnk, void* dest, int32_t destpitch, uint32_t destheight, uint32_t destx, uint32_t desty, uint32_t flags); int32_t __stdcall _BinkDoFrame(void* bnk); int32_t __stdcall _BinkGetRects(void* bnk, uint32_t flags); void __stdcall _BinkNextFrame(void* bnk); void* __stdcall _BinkOpen(const char* name, uint32_t flags); void* __stdcall _BinkOpenDirectSound(uint32_t param); void __stdcall _BinkService(void* bink); void __stdcall _BinkSetIOSize(uint32_t iosize); int32_t __stdcall _BinkSetSoundOnOff(void* bnk, int32_t onoff); int32_t __stdcall _BinkSetSoundSystem(void* open, uint32_t param); void __stdcall _BinkSetVolume(void* bnk, int32_t volume); int32_t __stdcall _BinkWait(void* bnk); #endif