/*** Autogenerated by WIDL 6.4 from include/d3d12shader.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d3d12shader_h__ #define __d3d12shader_h__ /* Forward declarations */ #ifndef __ID3D12ShaderReflectionType_FWD_DEFINED__ #define __ID3D12ShaderReflectionType_FWD_DEFINED__ typedef interface ID3D12ShaderReflectionType ID3D12ShaderReflectionType; #ifdef __cplusplus interface ID3D12ShaderReflectionType; #endif /* __cplusplus */ #endif #ifndef __ID3D12ShaderReflectionVariable_FWD_DEFINED__ #define __ID3D12ShaderReflectionVariable_FWD_DEFINED__ typedef interface ID3D12ShaderReflectionVariable ID3D12ShaderReflectionVariable; #ifdef __cplusplus interface ID3D12ShaderReflectionVariable; #endif /* __cplusplus */ #endif #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; #ifdef __cplusplus interface ID3D12ShaderReflectionConstantBuffer; #endif /* __cplusplus */ #endif #ifndef __ID3D12ShaderReflection_FWD_DEFINED__ #define __ID3D12ShaderReflection_FWD_DEFINED__ typedef interface ID3D12ShaderReflection ID3D12ShaderReflection; #ifdef __cplusplus interface ID3D12ShaderReflection; #endif /* __cplusplus */ #endif #ifndef __ID3D12FunctionParameterReflection_FWD_DEFINED__ #define __ID3D12FunctionParameterReflection_FWD_DEFINED__ typedef interface ID3D12FunctionParameterReflection ID3D12FunctionParameterReflection; #ifdef __cplusplus interface ID3D12FunctionParameterReflection; #endif /* __cplusplus */ #endif #ifndef __ID3D12FunctionReflection_FWD_DEFINED__ #define __ID3D12FunctionReflection_FWD_DEFINED__ typedef interface ID3D12FunctionReflection ID3D12FunctionReflection; #ifdef __cplusplus interface ID3D12FunctionReflection; #endif /* __cplusplus */ #endif #ifndef __ID3D12LibraryReflection_FWD_DEFINED__ #define __ID3D12LibraryReflection_FWD_DEFINED__ typedef interface ID3D12LibraryReflection ID3D12LibraryReflection; #ifdef __cplusplus interface ID3D12LibraryReflection; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #include #include #ifdef __cplusplus extern "C" { #endif typedef enum D3D12_SHADER_VERSION_TYPE { D3D12_SHVER_PIXEL_SHADER = 0x0, D3D12_SHVER_VERTEX_SHADER = 0x1, D3D12_SHVER_GEOMETRY_SHADER = 0x2, D3D12_SHVER_HULL_SHADER = 0x3, D3D12_SHVER_DOMAIN_SHADER = 0x4, D3D12_SHVER_COMPUTE_SHADER = 0x5, D3D12_SHVER_RESERVED0 = 0xfff0 } D3D12_SHADER_VERSION_TYPE; typedef struct _D3D12_SHADER_DESC { UINT Version; const char *Creator; UINT Flags; UINT ConstantBuffers; UINT BoundResources; UINT InputParameters; UINT OutputParameters; UINT InstructionCount; UINT TempRegisterCount; UINT TempArrayCount; UINT DefCount; UINT DclCount; UINT TextureNormalInstructions; UINT TextureLoadInstructions; UINT TextureCompInstructions; UINT TextureBiasInstructions; UINT TextureGradientInstructions; UINT FloatInstructionCount; UINT IntInstructionCount; UINT UintInstructionCount; UINT StaticFlowControlCount; UINT DynamicFlowControlCount; UINT MacroInstructionCount; UINT ArrayInstructionCount; UINT CutInstructionCount; UINT EmitInstructionCount; D3D_PRIMITIVE_TOPOLOGY GSOutputTopology; UINT GSMaxOutputVertexCount; D3D_PRIMITIVE InputPrimitive; UINT PatchConstantParameters; UINT cGSInstanceCount; UINT cControlPoints; D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive; D3D_TESSELLATOR_PARTITIONING HSPartitioning; D3D_TESSELLATOR_DOMAIN TessellatorDomain; UINT cBarrierInstructions; UINT cInterlockedInstructions; UINT cTextureStoreInstructions; } D3D12_SHADER_DESC; typedef struct _D3D12_SHADER_VARIABLE_DESC { const char *Name; UINT StartOffset; UINT Size; UINT uFlags; void *DefaultValue; UINT StartTexture; UINT TextureSize; UINT StartSampler; UINT SamplerSize; } D3D12_SHADER_VARIABLE_DESC; typedef struct _D3D12_SHADER_TYPE_DESC { D3D_SHADER_VARIABLE_CLASS Class; D3D_SHADER_VARIABLE_TYPE Type; UINT Rows; UINT Columns; UINT Elements; UINT Members; UINT Offset; const char *Name; } D3D12_SHADER_TYPE_DESC; typedef struct _D3D12_SHADER_BUFFER_DESC { const char *Name; D3D_CBUFFER_TYPE Type; UINT Variables; UINT Size; UINT uFlags; } D3D12_SHADER_BUFFER_DESC; typedef struct _D3D12_SHADER_INPUT_BIND_DESC { const char *Name; D3D_SHADER_INPUT_TYPE Type; UINT BindPoint; UINT BindCount; UINT uFlags; D3D_RESOURCE_RETURN_TYPE ReturnType; D3D_SRV_DIMENSION Dimension; UINT NumSamples; UINT Space; UINT uID; } D3D12_SHADER_INPUT_BIND_DESC; typedef struct _D3D12_SIGNATURE_PARAMETER_DESC { const char *SemanticName; UINT SemanticIndex; UINT Register; D3D_NAME SystemValueType; D3D_REGISTER_COMPONENT_TYPE ComponentType; BYTE Mask; BYTE ReadWriteMask; UINT Stream; D3D_MIN_PRECISION MinPrecision; } D3D12_SIGNATURE_PARAMETER_DESC; typedef struct _D3D12_PARAMETER_DESC { const char *Name; const char *SemanticName; D3D_SHADER_VARIABLE_TYPE Type; D3D_SHADER_VARIABLE_CLASS Class; UINT Rows; UINT Columns; D3D_INTERPOLATION_MODE InterpolationMode; D3D_PARAMETER_FLAGS Flags; UINT FirstInRegister; UINT FirstInComponent; UINT FirstOutRegister; UINT FirstOutComponent; } D3D12_PARAMETER_DESC; typedef struct _D3D12_FUNCTION_DESC { UINT Version; const char *Creator; UINT Flags; UINT ConstantBuffers; UINT BoundResources; UINT InstructionCount; UINT TempRegisterCount; UINT TempArrayCount; UINT DefCount; UINT DclCount; UINT TextureNormalInstructions; UINT TextureLoadInstructions; UINT TextureCompInstructions; UINT TextureBiasInstructions; UINT TextureGradientInstructions; UINT FloatInstructionCount; UINT IntInstructionCount; UINT UintInstructionCount; UINT StaticFlowControlCount; UINT DynamicFlowControlCount; UINT MacroInstructionCount; UINT ArrayInstructionCount; UINT MovInstructionCount; UINT MovcInstructionCount; UINT ConversionInstructionCount; UINT BitwiseInstructionCount; D3D_FEATURE_LEVEL MinFeatureLevel; UINT64 RequiredFeatureFlags; const char *Name; INT FunctionParameterCount; WINBOOL HasReturn; WINBOOL Has10Level9VertexShader; WINBOOL Has10Level9PixelShader; } D3D12_FUNCTION_DESC; typedef struct _D3D12_LIBRARY_DESC { const char *Creator; UINT Flags; UINT FunctionCount; } D3D12_LIBRARY_DESC; #ifndef __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ #define __ID3D12ShaderReflectionConstantBuffer_FWD_DEFINED__ typedef interface ID3D12ShaderReflectionConstantBuffer ID3D12ShaderReflectionConstantBuffer; #ifdef __cplusplus interface ID3D12ShaderReflectionConstantBuffer; #endif /* __cplusplus */ #endif /***************************************************************************** * ID3D12ShaderReflectionType interface */ #ifndef __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ #define __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("e913c351-783d-48ca-a1d1-4f306284ad56") ID3D12ShaderReflectionType { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_SHADER_TYPE_DESC *desc) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByIndex( UINT index) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetMemberTypeByName( const char *name) = 0; virtual const char * STDMETHODCALLTYPE GetMemberTypeName( UINT index) = 0; virtual HRESULT STDMETHODCALLTYPE IsEqual( ID3D12ShaderReflectionType *type) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetSubType( ) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetBaseClass( ) = 0; virtual UINT STDMETHODCALLTYPE GetNumInterfaces( ) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetInterfaceByIndex( UINT index) = 0; virtual HRESULT STDMETHODCALLTYPE IsOfType( ID3D12ShaderReflectionType *type) = 0; virtual HRESULT STDMETHODCALLTYPE ImplementsInterface( ID3D12ShaderReflectionType *base) = 0; END_INTERFACE }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ShaderReflectionType, 0xe913c351, 0x783d, 0x48ca, 0xa1,0xd1, 0x4f,0x30,0x62,0x84,0xad,0x56) #endif #else typedef struct ID3D12ShaderReflectionTypeVtbl { BEGIN_INTERFACE /*** ID3D12ShaderReflectionType methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12ShaderReflectionType *This, D3D12_SHADER_TYPE_DESC *desc); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)( ID3D12ShaderReflectionType *This, UINT index); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetMemberTypeByName)( ID3D12ShaderReflectionType *This, const char *name); const char * (STDMETHODCALLTYPE *GetMemberTypeName)( ID3D12ShaderReflectionType *This, UINT index); HRESULT (STDMETHODCALLTYPE *IsEqual)( ID3D12ShaderReflectionType *This, ID3D12ShaderReflectionType *type); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetSubType)( ID3D12ShaderReflectionType *This); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetBaseClass)( ID3D12ShaderReflectionType *This); UINT (STDMETHODCALLTYPE *GetNumInterfaces)( ID3D12ShaderReflectionType *This); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetInterfaceByIndex)( ID3D12ShaderReflectionType *This, UINT index); HRESULT (STDMETHODCALLTYPE *IsOfType)( ID3D12ShaderReflectionType *This, ID3D12ShaderReflectionType *type); HRESULT (STDMETHODCALLTYPE *ImplementsInterface)( ID3D12ShaderReflectionType *This, ID3D12ShaderReflectionType *base); END_INTERFACE } ID3D12ShaderReflectionTypeVtbl; interface ID3D12ShaderReflectionType { CONST_VTBL ID3D12ShaderReflectionTypeVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3D12ShaderReflectionType methods ***/ #define ID3D12ShaderReflectionType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12ShaderReflectionType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index) #define ID3D12ShaderReflectionType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name) #define ID3D12ShaderReflectionType_GetMemberTypeName(This,index) (This)->lpVtbl->GetMemberTypeName(This,index) #define ID3D12ShaderReflectionType_IsEqual(This,type) (This)->lpVtbl->IsEqual(This,type) #define ID3D12ShaderReflectionType_GetSubType(This) (This)->lpVtbl->GetSubType(This) #define ID3D12ShaderReflectionType_GetBaseClass(This) (This)->lpVtbl->GetBaseClass(This) #define ID3D12ShaderReflectionType_GetNumInterfaces(This) (This)->lpVtbl->GetNumInterfaces(This) #define ID3D12ShaderReflectionType_GetInterfaceByIndex(This,index) (This)->lpVtbl->GetInterfaceByIndex(This,index) #define ID3D12ShaderReflectionType_IsOfType(This,type) (This)->lpVtbl->IsOfType(This,type) #define ID3D12ShaderReflectionType_ImplementsInterface(This,base) (This)->lpVtbl->ImplementsInterface(This,base) #else /*** ID3D12ShaderReflectionType methods ***/ static FORCEINLINE HRESULT ID3D12ShaderReflectionType_GetDesc(ID3D12ShaderReflectionType* This,D3D12_SHADER_TYPE_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByIndex(ID3D12ShaderReflectionType* This,UINT index) { return This->lpVtbl->GetMemberTypeByIndex(This,index); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetMemberTypeByName(ID3D12ShaderReflectionType* This,const char *name) { return This->lpVtbl->GetMemberTypeByName(This,name); } static FORCEINLINE const char * ID3D12ShaderReflectionType_GetMemberTypeName(ID3D12ShaderReflectionType* This,UINT index) { return This->lpVtbl->GetMemberTypeName(This,index); } static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsEqual(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) { return This->lpVtbl->IsEqual(This,type); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetSubType(ID3D12ShaderReflectionType* This) { return This->lpVtbl->GetSubType(This); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetBaseClass(ID3D12ShaderReflectionType* This) { return This->lpVtbl->GetBaseClass(This); } static FORCEINLINE UINT ID3D12ShaderReflectionType_GetNumInterfaces(ID3D12ShaderReflectionType* This) { return This->lpVtbl->GetNumInterfaces(This); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionType_GetInterfaceByIndex(ID3D12ShaderReflectionType* This,UINT index) { return This->lpVtbl->GetInterfaceByIndex(This,index); } static FORCEINLINE HRESULT ID3D12ShaderReflectionType_IsOfType(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *type) { return This->lpVtbl->IsOfType(This,type); } static FORCEINLINE HRESULT ID3D12ShaderReflectionType_ImplementsInterface(ID3D12ShaderReflectionType* This,ID3D12ShaderReflectionType *base) { return This->lpVtbl->ImplementsInterface(This,base); } #endif #endif #endif #endif /* __ID3D12ShaderReflectionType_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12ShaderReflectionVariable interface */ #ifndef __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ #define __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8337a8a6-a216-444a-b2f4-314733a73aea") ID3D12ShaderReflectionVariable { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_SHADER_VARIABLE_DESC *desc) = 0; virtual ID3D12ShaderReflectionType * STDMETHODCALLTYPE GetType( ) = 0; virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetBuffer( ) = 0; virtual UINT STDMETHODCALLTYPE GetInterfaceSlot( UINT index) = 0; END_INTERFACE }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ShaderReflectionVariable, 0x8337a8a6, 0xa216, 0x444a, 0xb2,0xf4, 0x31,0x47,0x33,0xa7,0x3a,0xea) #endif #else typedef struct ID3D12ShaderReflectionVariableVtbl { BEGIN_INTERFACE /*** ID3D12ShaderReflectionVariable methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12ShaderReflectionVariable *This, D3D12_SHADER_VARIABLE_DESC *desc); ID3D12ShaderReflectionType * (STDMETHODCALLTYPE *GetType)( ID3D12ShaderReflectionVariable *This); ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetBuffer)( ID3D12ShaderReflectionVariable *This); UINT (STDMETHODCALLTYPE *GetInterfaceSlot)( ID3D12ShaderReflectionVariable *This, UINT index); END_INTERFACE } ID3D12ShaderReflectionVariableVtbl; interface ID3D12ShaderReflectionVariable { CONST_VTBL ID3D12ShaderReflectionVariableVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3D12ShaderReflectionVariable methods ***/ #define ID3D12ShaderReflectionVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12ShaderReflectionVariable_GetType(This) (This)->lpVtbl->GetType(This) #define ID3D12ShaderReflectionVariable_GetBuffer(This) (This)->lpVtbl->GetBuffer(This) #define ID3D12ShaderReflectionVariable_GetInterfaceSlot(This,index) (This)->lpVtbl->GetInterfaceSlot(This,index) #else /*** ID3D12ShaderReflectionVariable methods ***/ static FORCEINLINE HRESULT ID3D12ShaderReflectionVariable_GetDesc(ID3D12ShaderReflectionVariable* This,D3D12_SHADER_VARIABLE_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12ShaderReflectionType * ID3D12ShaderReflectionVariable_GetType(ID3D12ShaderReflectionVariable* This) { return This->lpVtbl->GetType(This); } static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflectionVariable_GetBuffer(ID3D12ShaderReflectionVariable* This) { return This->lpVtbl->GetBuffer(This); } static FORCEINLINE UINT ID3D12ShaderReflectionVariable_GetInterfaceSlot(ID3D12ShaderReflectionVariable* This,UINT index) { return This->lpVtbl->GetInterfaceSlot(This,index); } #endif #endif #endif #endif /* __ID3D12ShaderReflectionVariable_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12ShaderReflectionConstantBuffer interface */ #ifndef __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ #define __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("c59598b4-48b3-4869-b9b1-b1618b14a8b7") ID3D12ShaderReflectionConstantBuffer { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_SHADER_BUFFER_DESC *desc) = 0; virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByIndex( UINT index) = 0; virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( const char *name) = 0; END_INTERFACE }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ShaderReflectionConstantBuffer, 0xc59598b4, 0x48b3, 0x4869, 0xb9,0xb1, 0xb1,0x61,0x8b,0x14,0xa8,0xb7) #endif #else typedef struct ID3D12ShaderReflectionConstantBufferVtbl { BEGIN_INTERFACE /*** ID3D12ShaderReflectionConstantBuffer methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12ShaderReflectionConstantBuffer *This, D3D12_SHADER_BUFFER_DESC *desc); ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByIndex)( ID3D12ShaderReflectionConstantBuffer *This, UINT index); ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( ID3D12ShaderReflectionConstantBuffer *This, const char *name); END_INTERFACE } ID3D12ShaderReflectionConstantBufferVtbl; interface ID3D12ShaderReflectionConstantBuffer { CONST_VTBL ID3D12ShaderReflectionConstantBufferVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3D12ShaderReflectionConstantBuffer methods ***/ #define ID3D12ShaderReflectionConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index) #define ID3D12ShaderReflectionConstantBuffer_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) #else /*** ID3D12ShaderReflectionConstantBuffer methods ***/ static FORCEINLINE HRESULT ID3D12ShaderReflectionConstantBuffer_GetDesc(ID3D12ShaderReflectionConstantBuffer* This,D3D12_SHADER_BUFFER_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByIndex(ID3D12ShaderReflectionConstantBuffer* This,UINT index) { return This->lpVtbl->GetVariableByIndex(This,index); } static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflectionConstantBuffer_GetVariableByName(ID3D12ShaderReflectionConstantBuffer* This,const char *name) { return This->lpVtbl->GetVariableByName(This,name); } #endif #endif #endif #endif /* __ID3D12ShaderReflectionConstantBuffer_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12ShaderReflection interface */ #ifndef __ID3D12ShaderReflection_INTERFACE_DEFINED__ #define __ID3D12ShaderReflection_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5a58797d-a72c-478d-8ba2-efc6b0efe88e") ID3D12ShaderReflection : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_SHADER_DESC *desc) = 0; virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( UINT index) = 0; virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( const char *name) = 0; virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc( UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetInputParameterDesc( UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetOutputParameterDesc( UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetPatchConstantParameterDesc( UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc) = 0; virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( const char *name) = 0; virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName( const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; virtual UINT STDMETHODCALLTYPE GetMovInstructionCount( ) = 0; virtual UINT STDMETHODCALLTYPE GetMovcInstructionCount( ) = 0; virtual UINT STDMETHODCALLTYPE GetConversionInstructionCount( ) = 0; virtual UINT STDMETHODCALLTYPE GetBitwiseInstructionCount( ) = 0; virtual D3D_PRIMITIVE STDMETHODCALLTYPE GetGSInputPrimitive( ) = 0; virtual WINBOOL STDMETHODCALLTYPE IsSampleFrequencyShader( ) = 0; virtual UINT STDMETHODCALLTYPE GetNumInterfaceSlots( ) = 0; virtual HRESULT STDMETHODCALLTYPE GetMinFeatureLevel( D3D_FEATURE_LEVEL *level) = 0; virtual UINT STDMETHODCALLTYPE GetThreadGroupSize( UINT *sizex, UINT *sizey, UINT *sizez) = 0; virtual UINT64 STDMETHODCALLTYPE GetRequiresFlags( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12ShaderReflection, 0x5a58797d, 0xa72c, 0x478d, 0x8b,0xa2, 0xef,0xc6,0xb0,0xef,0xe8,0x8e) #endif #else typedef struct ID3D12ShaderReflectionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12ShaderReflection *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12ShaderReflection *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12ShaderReflection *This); /*** ID3D12ShaderReflection methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12ShaderReflection *This, D3D12_SHADER_DESC *desc); ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( ID3D12ShaderReflection *This, UINT index); ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( ID3D12ShaderReflection *This, const char *name); HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)( ID3D12ShaderReflection *This, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetInputParameterDesc)( ID3D12ShaderReflection *This, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetOutputParameterDesc)( ID3D12ShaderReflection *This, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); HRESULT (STDMETHODCALLTYPE *GetPatchConstantParameterDesc)( ID3D12ShaderReflection *This, UINT index, D3D12_SIGNATURE_PARAMETER_DESC *desc); ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( ID3D12ShaderReflection *This, const char *name); HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)( ID3D12ShaderReflection *This, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); UINT (STDMETHODCALLTYPE *GetMovInstructionCount)( ID3D12ShaderReflection *This); UINT (STDMETHODCALLTYPE *GetMovcInstructionCount)( ID3D12ShaderReflection *This); UINT (STDMETHODCALLTYPE *GetConversionInstructionCount)( ID3D12ShaderReflection *This); UINT (STDMETHODCALLTYPE *GetBitwiseInstructionCount)( ID3D12ShaderReflection *This); D3D_PRIMITIVE (STDMETHODCALLTYPE *GetGSInputPrimitive)( ID3D12ShaderReflection *This); WINBOOL (STDMETHODCALLTYPE *IsSampleFrequencyShader)( ID3D12ShaderReflection *This); UINT (STDMETHODCALLTYPE *GetNumInterfaceSlots)( ID3D12ShaderReflection *This); HRESULT (STDMETHODCALLTYPE *GetMinFeatureLevel)( ID3D12ShaderReflection *This, D3D_FEATURE_LEVEL *level); UINT (STDMETHODCALLTYPE *GetThreadGroupSize)( ID3D12ShaderReflection *This, UINT *sizex, UINT *sizey, UINT *sizez); UINT64 (STDMETHODCALLTYPE *GetRequiresFlags)( ID3D12ShaderReflection *This); END_INTERFACE } ID3D12ShaderReflectionVtbl; interface ID3D12ShaderReflection { CONST_VTBL ID3D12ShaderReflectionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12ShaderReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12ShaderReflection_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12ShaderReflection_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12ShaderReflection methods ***/ #define ID3D12ShaderReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12ShaderReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) #define ID3D12ShaderReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) #define ID3D12ShaderReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc) #define ID3D12ShaderReflection_GetInputParameterDesc(This,index,desc) (This)->lpVtbl->GetInputParameterDesc(This,index,desc) #define ID3D12ShaderReflection_GetOutputParameterDesc(This,index,desc) (This)->lpVtbl->GetOutputParameterDesc(This,index,desc) #define ID3D12ShaderReflection_GetPatchConstantParameterDesc(This,index,desc) (This)->lpVtbl->GetPatchConstantParameterDesc(This,index,desc) #define ID3D12ShaderReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) #define ID3D12ShaderReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc) #define ID3D12ShaderReflection_GetMovInstructionCount(This) (This)->lpVtbl->GetMovInstructionCount(This) #define ID3D12ShaderReflection_GetMovcInstructionCount(This) (This)->lpVtbl->GetMovcInstructionCount(This) #define ID3D12ShaderReflection_GetConversionInstructionCount(This) (This)->lpVtbl->GetConversionInstructionCount(This) #define ID3D12ShaderReflection_GetBitwiseInstructionCount(This) (This)->lpVtbl->GetBitwiseInstructionCount(This) #define ID3D12ShaderReflection_GetGSInputPrimitive(This) (This)->lpVtbl->GetGSInputPrimitive(This) #define ID3D12ShaderReflection_IsSampleFrequencyShader(This) (This)->lpVtbl->IsSampleFrequencyShader(This) #define ID3D12ShaderReflection_GetNumInterfaceSlots(This) (This)->lpVtbl->GetNumInterfaceSlots(This) #define ID3D12ShaderReflection_GetMinFeatureLevel(This,level) (This)->lpVtbl->GetMinFeatureLevel(This,level) #define ID3D12ShaderReflection_GetThreadGroupSize(This,sizex,sizey,sizez) (This)->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez) #define ID3D12ShaderReflection_GetRequiresFlags(This) (This)->lpVtbl->GetRequiresFlags(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D12ShaderReflection_QueryInterface(ID3D12ShaderReflection* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D12ShaderReflection_AddRef(ID3D12ShaderReflection* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D12ShaderReflection_Release(ID3D12ShaderReflection* This) { return This->lpVtbl->Release(This); } /*** ID3D12ShaderReflection methods ***/ static FORCEINLINE HRESULT ID3D12ShaderReflection_GetDesc(ID3D12ShaderReflection* This,D3D12_SHADER_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByIndex(ID3D12ShaderReflection* This,UINT index) { return This->lpVtbl->GetConstantBufferByIndex(This,index); } static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12ShaderReflection_GetConstantBufferByName(ID3D12ShaderReflection* This,const char *name) { return This->lpVtbl->GetConstantBufferByName(This,name); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) { return This->lpVtbl->GetResourceBindingDesc(This,index,desc); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetInputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { return This->lpVtbl->GetInputParameterDesc(This,index,desc); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetOutputParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { return This->lpVtbl->GetOutputParameterDesc(This,index,desc); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetPatchConstantParameterDesc(ID3D12ShaderReflection* This,UINT index,D3D12_SIGNATURE_PARAMETER_DESC *desc) { return This->lpVtbl->GetPatchConstantParameterDesc(This,index,desc); } static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12ShaderReflection_GetVariableByName(ID3D12ShaderReflection* This,const char *name) { return This->lpVtbl->GetVariableByName(This,name); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetResourceBindingDescByName(ID3D12ShaderReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) { return This->lpVtbl->GetResourceBindingDescByName(This,name,desc); } static FORCEINLINE UINT ID3D12ShaderReflection_GetMovInstructionCount(ID3D12ShaderReflection* This) { return This->lpVtbl->GetMovInstructionCount(This); } static FORCEINLINE UINT ID3D12ShaderReflection_GetMovcInstructionCount(ID3D12ShaderReflection* This) { return This->lpVtbl->GetMovcInstructionCount(This); } static FORCEINLINE UINT ID3D12ShaderReflection_GetConversionInstructionCount(ID3D12ShaderReflection* This) { return This->lpVtbl->GetConversionInstructionCount(This); } static FORCEINLINE UINT ID3D12ShaderReflection_GetBitwiseInstructionCount(ID3D12ShaderReflection* This) { return This->lpVtbl->GetBitwiseInstructionCount(This); } static FORCEINLINE D3D_PRIMITIVE ID3D12ShaderReflection_GetGSInputPrimitive(ID3D12ShaderReflection* This) { return This->lpVtbl->GetGSInputPrimitive(This); } static FORCEINLINE WINBOOL ID3D12ShaderReflection_IsSampleFrequencyShader(ID3D12ShaderReflection* This) { return This->lpVtbl->IsSampleFrequencyShader(This); } static FORCEINLINE UINT ID3D12ShaderReflection_GetNumInterfaceSlots(ID3D12ShaderReflection* This) { return This->lpVtbl->GetNumInterfaceSlots(This); } static FORCEINLINE HRESULT ID3D12ShaderReflection_GetMinFeatureLevel(ID3D12ShaderReflection* This,D3D_FEATURE_LEVEL *level) { return This->lpVtbl->GetMinFeatureLevel(This,level); } static FORCEINLINE UINT ID3D12ShaderReflection_GetThreadGroupSize(ID3D12ShaderReflection* This,UINT *sizex,UINT *sizey,UINT *sizez) { return This->lpVtbl->GetThreadGroupSize(This,sizex,sizey,sizez); } static FORCEINLINE UINT64 ID3D12ShaderReflection_GetRequiresFlags(ID3D12ShaderReflection* This) { return This->lpVtbl->GetRequiresFlags(This); } #endif #endif #endif #endif /* __ID3D12ShaderReflection_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12FunctionParameterReflection interface */ #ifndef __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ #define __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("ec25f42d-7006-4f2b-b33e-02cc3375733f") ID3D12FunctionParameterReflection { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_PARAMETER_DESC *desc) = 0; END_INTERFACE }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12FunctionParameterReflection, 0xec25f42d, 0x7006, 0x4f2b, 0xb3,0x3e, 0x02,0xcc,0x33,0x75,0x73,0x3f) #endif #else typedef struct ID3D12FunctionParameterReflectionVtbl { BEGIN_INTERFACE /*** ID3D12FunctionParameterReflection methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12FunctionParameterReflection *This, D3D12_PARAMETER_DESC *desc); END_INTERFACE } ID3D12FunctionParameterReflectionVtbl; interface ID3D12FunctionParameterReflection { CONST_VTBL ID3D12FunctionParameterReflectionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3D12FunctionParameterReflection methods ***/ #define ID3D12FunctionParameterReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #else /*** ID3D12FunctionParameterReflection methods ***/ static FORCEINLINE HRESULT ID3D12FunctionParameterReflection_GetDesc(ID3D12FunctionParameterReflection* This,D3D12_PARAMETER_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } #endif #endif #endif #endif /* __ID3D12FunctionParameterReflection_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12FunctionReflection interface */ #ifndef __ID3D12FunctionReflection_INTERFACE_DEFINED__ #define __ID3D12FunctionReflection_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1108795c-2772-4ba9-b2a8-d464dc7e2799") ID3D12FunctionReflection { BEGIN_INTERFACE virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_FUNCTION_DESC *desc) = 0; virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex( UINT index) = 0; virtual ID3D12ShaderReflectionConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName( const char *name) = 0; virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDesc( UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; virtual ID3D12ShaderReflectionVariable * STDMETHODCALLTYPE GetVariableByName( const char *name) = 0; virtual HRESULT STDMETHODCALLTYPE GetResourceBindingDescByName( const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc) = 0; virtual ID3D12FunctionParameterReflection * STDMETHODCALLTYPE GetFunctionParameter( INT index) = 0; END_INTERFACE }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12FunctionReflection, 0x1108795c, 0x2772, 0x4ba9, 0xb2,0xa8, 0xd4,0x64,0xdc,0x7e,0x27,0x99) #endif #else typedef struct ID3D12FunctionReflectionVtbl { BEGIN_INTERFACE /*** ID3D12FunctionReflection methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12FunctionReflection *This, D3D12_FUNCTION_DESC *desc); ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)( ID3D12FunctionReflection *This, UINT index); ID3D12ShaderReflectionConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)( ID3D12FunctionReflection *This, const char *name); HRESULT (STDMETHODCALLTYPE *GetResourceBindingDesc)( ID3D12FunctionReflection *This, UINT index, D3D12_SHADER_INPUT_BIND_DESC *desc); ID3D12ShaderReflectionVariable * (STDMETHODCALLTYPE *GetVariableByName)( ID3D12FunctionReflection *This, const char *name); HRESULT (STDMETHODCALLTYPE *GetResourceBindingDescByName)( ID3D12FunctionReflection *This, const char *name, D3D12_SHADER_INPUT_BIND_DESC *desc); ID3D12FunctionParameterReflection * (STDMETHODCALLTYPE *GetFunctionParameter)( ID3D12FunctionReflection *This, INT index); END_INTERFACE } ID3D12FunctionReflectionVtbl; interface ID3D12FunctionReflection { CONST_VTBL ID3D12FunctionReflectionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** ID3D12FunctionReflection methods ***/ #define ID3D12FunctionReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12FunctionReflection_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index) #define ID3D12FunctionReflection_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name) #define ID3D12FunctionReflection_GetResourceBindingDesc(This,index,desc) (This)->lpVtbl->GetResourceBindingDesc(This,index,desc) #define ID3D12FunctionReflection_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name) #define ID3D12FunctionReflection_GetResourceBindingDescByName(This,name,desc) (This)->lpVtbl->GetResourceBindingDescByName(This,name,desc) #define ID3D12FunctionReflection_GetFunctionParameter(This,index) (This)->lpVtbl->GetFunctionParameter(This,index) #else /*** ID3D12FunctionReflection methods ***/ static FORCEINLINE HRESULT ID3D12FunctionReflection_GetDesc(ID3D12FunctionReflection* This,D3D12_FUNCTION_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByIndex(ID3D12FunctionReflection* This,UINT index) { return This->lpVtbl->GetConstantBufferByIndex(This,index); } static FORCEINLINE ID3D12ShaderReflectionConstantBuffer * ID3D12FunctionReflection_GetConstantBufferByName(ID3D12FunctionReflection* This,const char *name) { return This->lpVtbl->GetConstantBufferByName(This,name); } static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDesc(ID3D12FunctionReflection* This,UINT index,D3D12_SHADER_INPUT_BIND_DESC *desc) { return This->lpVtbl->GetResourceBindingDesc(This,index,desc); } static FORCEINLINE ID3D12ShaderReflectionVariable * ID3D12FunctionReflection_GetVariableByName(ID3D12FunctionReflection* This,const char *name) { return This->lpVtbl->GetVariableByName(This,name); } static FORCEINLINE HRESULT ID3D12FunctionReflection_GetResourceBindingDescByName(ID3D12FunctionReflection* This,const char *name,D3D12_SHADER_INPUT_BIND_DESC *desc) { return This->lpVtbl->GetResourceBindingDescByName(This,name,desc); } static FORCEINLINE ID3D12FunctionParameterReflection * ID3D12FunctionReflection_GetFunctionParameter(ID3D12FunctionReflection* This,INT index) { return This->lpVtbl->GetFunctionParameter(This,index); } #endif #endif #endif #endif /* __ID3D12FunctionReflection_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D12LibraryReflection interface */ #ifndef __ID3D12LibraryReflection_INTERFACE_DEFINED__ #define __ID3D12LibraryReflection_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("8e349d19-54db-4a56-9dc9-119d87bdb804") ID3D12LibraryReflection : public IUnknown { virtual HRESULT STDMETHODCALLTYPE GetDesc( D3D12_LIBRARY_DESC *desc) = 0; virtual ID3D12FunctionReflection * STDMETHODCALLTYPE GetFunctionByIndex( INT index) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D12LibraryReflection, 0x8e349d19, 0x54db, 0x4a56, 0x9d,0xc9, 0x11,0x9d,0x87,0xbd,0xb8,0x04) #endif #else typedef struct ID3D12LibraryReflectionVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D12LibraryReflection *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D12LibraryReflection *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D12LibraryReflection *This); /*** ID3D12LibraryReflection methods ***/ HRESULT (STDMETHODCALLTYPE *GetDesc)( ID3D12LibraryReflection *This, D3D12_LIBRARY_DESC *desc); ID3D12FunctionReflection * (STDMETHODCALLTYPE *GetFunctionByIndex)( ID3D12LibraryReflection *This, INT index); END_INTERFACE } ID3D12LibraryReflectionVtbl; interface ID3D12LibraryReflection { CONST_VTBL ID3D12LibraryReflectionVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D12LibraryReflection_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D12LibraryReflection_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D12LibraryReflection_Release(This) (This)->lpVtbl->Release(This) /*** ID3D12LibraryReflection methods ***/ #define ID3D12LibraryReflection_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc) #define ID3D12LibraryReflection_GetFunctionByIndex(This,index) (This)->lpVtbl->GetFunctionByIndex(This,index) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D12LibraryReflection_QueryInterface(ID3D12LibraryReflection* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D12LibraryReflection_AddRef(ID3D12LibraryReflection* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D12LibraryReflection_Release(ID3D12LibraryReflection* This) { return This->lpVtbl->Release(This); } /*** ID3D12LibraryReflection methods ***/ static FORCEINLINE HRESULT ID3D12LibraryReflection_GetDesc(ID3D12LibraryReflection* This,D3D12_LIBRARY_DESC *desc) { return This->lpVtbl->GetDesc(This,desc); } static FORCEINLINE ID3D12FunctionReflection * ID3D12LibraryReflection_GetFunctionByIndex(ID3D12LibraryReflection* This,INT index) { return This->lpVtbl->GetFunctionByIndex(This,index); } #endif #endif #endif #endif /* __ID3D12LibraryReflection_INTERFACE_DEFINED__ */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d3d12shader_h__ */