/*** Autogenerated by WIDL 6.4 from include/d3d11_1.idl - Do not edit ***/ #ifdef _WIN32 #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include #include #endif #ifndef COM_NO_WINDOWS_H #include #include #endif #ifndef __d3d11_1_h__ #define __d3d11_1_h__ /* Forward declarations */ #ifndef __ID3D11BlendState1_FWD_DEFINED__ #define __ID3D11BlendState1_FWD_DEFINED__ typedef interface ID3D11BlendState1 ID3D11BlendState1; #ifdef __cplusplus interface ID3D11BlendState1; #endif /* __cplusplus */ #endif #ifndef __ID3DDeviceContextState_FWD_DEFINED__ #define __ID3DDeviceContextState_FWD_DEFINED__ typedef interface ID3DDeviceContextState ID3DDeviceContextState; #ifdef __cplusplus interface ID3DDeviceContextState; #endif /* __cplusplus */ #endif #ifndef __ID3D11DeviceContext1_FWD_DEFINED__ #define __ID3D11DeviceContext1_FWD_DEFINED__ typedef interface ID3D11DeviceContext1 ID3D11DeviceContext1; #ifdef __cplusplus interface ID3D11DeviceContext1; #endif /* __cplusplus */ #endif #ifndef __ID3D11VideoContext1_FWD_DEFINED__ #define __ID3D11VideoContext1_FWD_DEFINED__ typedef interface ID3D11VideoContext1 ID3D11VideoContext1; #ifdef __cplusplus interface ID3D11VideoContext1; #endif /* __cplusplus */ #endif #ifndef __ID3D11VideoDevice1_FWD_DEFINED__ #define __ID3D11VideoDevice1_FWD_DEFINED__ typedef interface ID3D11VideoDevice1 ID3D11VideoDevice1; #ifdef __cplusplus interface ID3D11VideoDevice1; #endif /* __cplusplus */ #endif #ifndef __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ #define __ID3D11VideoProcessorEnumerator1_FWD_DEFINED__ typedef interface ID3D11VideoProcessorEnumerator1 ID3D11VideoProcessorEnumerator1; #ifdef __cplusplus interface ID3D11VideoProcessorEnumerator1; #endif /* __cplusplus */ #endif #ifndef __ID3DUserDefinedAnnotation_FWD_DEFINED__ #define __ID3DUserDefinedAnnotation_FWD_DEFINED__ typedef interface ID3DUserDefinedAnnotation ID3DUserDefinedAnnotation; #ifdef __cplusplus interface ID3DUserDefinedAnnotation; #endif /* __cplusplus */ #endif #ifndef __ID3D11RasterizerState1_FWD_DEFINED__ #define __ID3D11RasterizerState1_FWD_DEFINED__ typedef interface ID3D11RasterizerState1 ID3D11RasterizerState1; #ifdef __cplusplus interface ID3D11RasterizerState1; #endif /* __cplusplus */ #endif #ifndef __ID3D11Device1_FWD_DEFINED__ #define __ID3D11Device1_FWD_DEFINED__ typedef interface ID3D11Device1 ID3D11Device1; #ifdef __cplusplus interface ID3D11Device1; #endif /* __cplusplus */ #endif /* Headers for imported files */ #include #include #include #include #include #ifdef __cplusplus extern "C" { #endif typedef enum D3D11_LOGIC_OP { D3D11_LOGIC_OP_CLEAR = 0, D3D11_LOGIC_OP_SET = 1, D3D11_LOGIC_OP_COPY = 2, D3D11_LOGIC_OP_COPY_INVERTED = 3, D3D11_LOGIC_OP_NOOP = 4, D3D11_LOGIC_OP_INVERT = 5, D3D11_LOGIC_OP_AND = 6, D3D11_LOGIC_OP_NAND = 7, D3D11_LOGIC_OP_OR = 8, D3D11_LOGIC_OP_NOR = 9, D3D11_LOGIC_OP_XOR = 10, D3D11_LOGIC_OP_EQUIV = 11, D3D11_LOGIC_OP_AND_REVERSE = 12, D3D11_LOGIC_OP_AND_INVERTED = 13, D3D11_LOGIC_OP_OR_REVERSE = 14, D3D11_LOGIC_OP_OR_INVERTED = 15 } D3D11_LOGIC_OP; typedef enum D3D11_COPY_FLAGS { D3D11_COPY_NO_OVERWRITE = 0x1, D3D11_COPY_DISCARD = 0x2 } D3D11_COPY_FLAGS; typedef enum D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG { D3D11_1_CREATE_DEVICE_CONTEXT_STATE_SINGLETHREADED = 0x1 } D3D11_1_CREATE_DEVICE_CONTEXT_STATE_FLAG; typedef enum D3D11_VIDEO_DECODER_CAPS { D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE = 0x1, D3D11_VIDEO_DECODER_CAPS_NON_REAL_TIME = 0x2, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_DYNAMIC = 0x4, D3D11_VIDEO_DECODER_CAPS_DOWNSAMPLE_REQUIRED = 0x8, D3D11_VIDEO_DECODER_CAPS_UNSUPPORTED = 0x10 } D3D11_VIDEO_DECODER_CAPS; typedef enum D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS { D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_ROTATION = 0x1, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_RESIZE = 0x2, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_MULTIPLANE_OVERLAY_COLOR_SPACE_CONVERSION = 0x4, D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINT_TRIPLE_BUFFER_OUTPUT = 0x8 } D3D11_VIDEO_PROCESSOR_BEHAVIOR_HINTS; typedef enum D3D11_CRYPTO_SESSION_STATUS { D3D11_CRYPTO_SESSION_STATUS_OK = 0x0, D3D11_CRYPTO_SESSION_STATUS_KEY_LOST = 0x1, D3D11_CRYPTO_SESSION_STATUS_KEY_AND_CONTENT_LOST = 0x2 } D3D11_CRYPTO_SESSION_STATUS; typedef struct D3D11_RENDER_TARGET_BLEND_DESC1 { WINBOOL BlendEnable; WINBOOL LogicOpEnable; D3D11_BLEND SrcBlend; D3D11_BLEND DestBlend; D3D11_BLEND_OP BlendOp; D3D11_BLEND SrcBlendAlpha; D3D11_BLEND DestBlendAlpha; D3D11_BLEND_OP BlendOpAlpha; D3D11_LOGIC_OP LogicOp; UINT8 RenderTargetWriteMask; } D3D11_RENDER_TARGET_BLEND_DESC1; typedef struct D3D11_BLEND_DESC1 { WINBOOL AlphaToCoverageEnable; WINBOOL IndependentBlendEnable; D3D11_RENDER_TARGET_BLEND_DESC1 RenderTarget[8]; } D3D11_BLEND_DESC1; typedef struct D3D11_RASTERIZER_DESC1 { D3D11_FILL_MODE FillMode; D3D11_CULL_MODE CullMode; WINBOOL FrontCounterClockwise; INT DepthBias; FLOAT DepthBiasClamp; FLOAT SlopeScaledDepthBias; WINBOOL DepthClipEnable; WINBOOL ScissorEnable; WINBOOL MultisampleEnable; WINBOOL AntialiasedLineEnable; UINT ForcedSampleCount; } D3D11_RASTERIZER_DESC1; typedef struct D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK { UINT ClearSize; UINT EncryptedSize; } D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK; typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC1 { D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType; UINT DataOffset; UINT DataSize; void *pIV; UINT IVSize; D3D11_VIDEO_DECODER_SUB_SAMPLE_MAPPING_BLOCK *pSubSampleMappingBlock; UINT SubSampleMappingCount; } D3D11_VIDEO_DECODER_BUFFER_DESC1; typedef struct D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION { ID3D11CryptoSession *pCryptoSession; UINT BlobSize; void *pBlob; GUID *pKeyInfoId; UINT PrivateDataSize; void *pPrivateData; } D3D11_VIDEO_DECODER_BEGIN_FRAME_CRYPTO_SESSION; typedef struct D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT { WINBOOL Enable; UINT Width; UINT Height; DXGI_FORMAT Format; } D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA { UINT PrivateDataSize; UINT HWProtectionDataSize; BYTE pbInput[4]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA { UINT PrivateDataSize; UINT MaxHWProtectionDataSize; UINT HWProtectionDataSize; UINT64 TransportTime; UINT64 ExecutionTime; BYTE pbOutput[4]; } D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA; typedef struct D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA { UINT HWProtectionFunctionID; D3D11_KEY_EXCHANGE_HW_PROTECTION_INPUT_DATA *pInputData; D3D11_KEY_EXCHANGE_HW_PROTECTION_OUTPUT_DATA *pOutputData; HRESULT Status; } D3D11_KEY_EXCHANGE_HW_PROTECTION_DATA; typedef struct D3D11_VIDEO_SAMPLE_DESC { UINT Width; UINT Height; DXGI_FORMAT Format; DXGI_COLOR_SPACE_TYPE ColorSpace; } D3D11_VIDEO_SAMPLE_DESC; /***************************************************************************** * ID3D11BlendState1 interface */ #ifndef __ID3D11BlendState1_INTERFACE_DEFINED__ #define __ID3D11BlendState1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("cc86fabe-da55-401d-85e7-e3c9de2877e9") ID3D11BlendState1 : public ID3D11BlendState { virtual void STDMETHODCALLTYPE GetDesc1( D3D11_BLEND_DESC1 *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11BlendState1, 0xcc86fabe, 0xda55, 0x401d, 0x85,0xe7, 0xe3,0xc9,0xde,0x28,0x77,0xe9) #endif #else typedef struct ID3D11BlendState1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11BlendState1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11BlendState1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11BlendState1 *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11BlendState1 *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11BlendState1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11BlendState1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11BlendState1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11BlendState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11BlendState1 *This, D3D11_BLEND_DESC *pDesc); /*** ID3D11BlendState1 methods ***/ void (STDMETHODCALLTYPE *GetDesc1)( ID3D11BlendState1 *This, D3D11_BLEND_DESC1 *pDesc); END_INTERFACE } ID3D11BlendState1Vtbl; interface ID3D11BlendState1 { CONST_VTBL ID3D11BlendState1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11BlendState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11BlendState1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11BlendState1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11BlendState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11BlendState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11BlendState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11BlendState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11BlendState methods ***/ #define ID3D11BlendState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) /*** ID3D11BlendState1 methods ***/ #define ID3D11BlendState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11BlendState1_QueryInterface(ID3D11BlendState1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11BlendState1_AddRef(ID3D11BlendState1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11BlendState1_Release(ID3D11BlendState1* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11BlendState1_GetDevice(ID3D11BlendState1* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11BlendState1_GetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateData(ID3D11BlendState1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11BlendState1_SetPrivateDataInterface(ID3D11BlendState1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11BlendState methods ***/ static FORCEINLINE void ID3D11BlendState1_GetDesc(ID3D11BlendState1* This,D3D11_BLEND_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } /*** ID3D11BlendState1 methods ***/ static FORCEINLINE void ID3D11BlendState1_GetDesc1(ID3D11BlendState1* This,D3D11_BLEND_DESC1 *pDesc) { This->lpVtbl->GetDesc1(This,pDesc); } #endif #endif #endif #endif /* __ID3D11BlendState1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3DDeviceContextState interface */ #ifndef __ID3DDeviceContextState_INTERFACE_DEFINED__ #define __ID3DDeviceContextState_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("5c1e0d8a-7c23-48f9-8c59-a92958ceff11") ID3DDeviceContextState : public ID3D11DeviceChild { }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3DDeviceContextState, 0x5c1e0d8a, 0x7c23, 0x48f9, 0x8c,0x59, 0xa9,0x29,0x58,0xce,0xff,0x11) #endif #else typedef struct ID3DDeviceContextStateVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3DDeviceContextState *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3DDeviceContextState *This); ULONG (STDMETHODCALLTYPE *Release)( ID3DDeviceContextState *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3DDeviceContextState *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3DDeviceContextState *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3DDeviceContextState *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3DDeviceContextState *This, REFGUID guid, const IUnknown *pData); END_INTERFACE } ID3DDeviceContextStateVtbl; interface ID3DDeviceContextState { CONST_VTBL ID3DDeviceContextStateVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3DDeviceContextState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3DDeviceContextState_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3DDeviceContextState_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3DDeviceContextState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3DDeviceContextState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3DDeviceContextState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3DDeviceContextState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3DDeviceContextState_QueryInterface(ID3DDeviceContextState* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3DDeviceContextState_AddRef(ID3DDeviceContextState* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3DDeviceContextState_Release(ID3DDeviceContextState* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3DDeviceContextState_GetDevice(ID3DDeviceContextState* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3DDeviceContextState_GetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateData(ID3DDeviceContextState* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3DDeviceContextState_SetPrivateDataInterface(ID3DDeviceContextState* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } #endif #endif #endif #endif /* __ID3DDeviceContextState_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11DeviceContext1 interface */ #ifndef __ID3D11DeviceContext1_INTERFACE_DEFINED__ #define __ID3D11DeviceContext1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("bb2c6faa-b5fb-4082-8e6b-388b8cfa90e1") ID3D11DeviceContext1 : public ID3D11DeviceContext { virtual void STDMETHODCALLTYPE CopySubresourceRegion1( ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags) = 0; virtual void STDMETHODCALLTYPE UpdateSubresource1( ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags) = 0; virtual void STDMETHODCALLTYPE DiscardResource( ID3D11Resource *pResource) = 0; virtual void STDMETHODCALLTYPE DiscardView( ID3D11View *pResourceView) = 0; virtual void STDMETHODCALLTYPE VSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE HSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE DSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE GSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE PSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE CSSetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE VSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE HSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE DSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE GSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE PSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE CSGetConstantBuffers1( UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants) = 0; virtual void STDMETHODCALLTYPE SwapDeviceContextState( ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState) = 0; virtual void STDMETHODCALLTYPE ClearView( ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects) = 0; virtual void STDMETHODCALLTYPE DiscardView1( ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11DeviceContext1, 0xbb2c6faa, 0xb5fb, 0x4082, 0x8e,0x6b, 0x38,0x8b,0x8c,0xfa,0x90,0xe1) #endif #else typedef struct ID3D11DeviceContext1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11DeviceContext1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11DeviceContext1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11DeviceContext1 *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11DeviceContext1 *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11DeviceContext1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11DeviceContext1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11DeviceContext1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11DeviceContext methods ***/ void (STDMETHODCALLTYPE *VSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *PSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *PSSetShader)( ID3D11DeviceContext1 *This, ID3D11PixelShader *pPixelShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *PSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *VSSetShader)( ID3D11DeviceContext1 *This, ID3D11VertexShader *pVertexShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *DrawIndexed)( ID3D11DeviceContext1 *This, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation); void (STDMETHODCALLTYPE *Draw)( ID3D11DeviceContext1 *This, UINT VertexCount, UINT StartVertexLocation); HRESULT (STDMETHODCALLTYPE *Map)( ID3D11DeviceContext1 *This, ID3D11Resource *pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE *pMappedResource); void (STDMETHODCALLTYPE *Unmap)( ID3D11DeviceContext1 *This, ID3D11Resource *pResource, UINT Subresource); void (STDMETHODCALLTYPE *PSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *IASetInputLayout)( ID3D11DeviceContext1 *This, ID3D11InputLayout *pInputLayout); void (STDMETHODCALLTYPE *IASetVertexBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppVertexBuffers, const UINT *pStrides, const UINT *pOffsets); void (STDMETHODCALLTYPE *IASetIndexBuffer)( ID3D11DeviceContext1 *This, ID3D11Buffer *pIndexBuffer, DXGI_FORMAT Format, UINT Offset); void (STDMETHODCALLTYPE *DrawIndexedInstanced)( ID3D11DeviceContext1 *This, UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation); void (STDMETHODCALLTYPE *DrawInstanced)( ID3D11DeviceContext1 *This, UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation); void (STDMETHODCALLTYPE *GSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *GSSetShader)( ID3D11DeviceContext1 *This, ID3D11GeometryShader *pShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *IASetPrimitiveTopology)( ID3D11DeviceContext1 *This, D3D11_PRIMITIVE_TOPOLOGY Topology); void (STDMETHODCALLTYPE *VSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *VSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *Begin)( ID3D11DeviceContext1 *This, ID3D11Asynchronous *pAsync); void (STDMETHODCALLTYPE *End)( ID3D11DeviceContext1 *This, ID3D11Asynchronous *pAsync); HRESULT (STDMETHODCALLTYPE *GetData)( ID3D11DeviceContext1 *This, ID3D11Asynchronous *pAsync, void *pData, UINT DataSize, UINT GetDataFlags); void (STDMETHODCALLTYPE *SetPredication)( ID3D11DeviceContext1 *This, ID3D11Predicate *pPredicate, WINBOOL PredicateValue); void (STDMETHODCALLTYPE *GSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *GSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *OMSetRenderTargets)( ID3D11DeviceContext1 *This, UINT NumViews, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView); void (STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews)( ID3D11DeviceContext1 *This, UINT NumRTVs, ID3D11RenderTargetView *const *ppRenderTargetViews, ID3D11DepthStencilView *pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void (STDMETHODCALLTYPE *OMSetBlendState)( ID3D11DeviceContext1 *This, ID3D11BlendState *pBlendState, const FLOAT BlendFactor[4], UINT SampleMask); void (STDMETHODCALLTYPE *OMSetDepthStencilState)( ID3D11DeviceContext1 *This, ID3D11DepthStencilState *pDepthStencilState, UINT StencilRef); void (STDMETHODCALLTYPE *SOSetTargets)( ID3D11DeviceContext1 *This, UINT NumBuffers, ID3D11Buffer *const *ppSOTargets, const UINT *pOffsets); void (STDMETHODCALLTYPE *DrawAuto)( ID3D11DeviceContext1 *This); void (STDMETHODCALLTYPE *DrawIndexedInstancedIndirect)( ID3D11DeviceContext1 *This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *DrawInstancedIndirect)( ID3D11DeviceContext1 *This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *Dispatch)( ID3D11DeviceContext1 *This, UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ); void (STDMETHODCALLTYPE *DispatchIndirect)( ID3D11DeviceContext1 *This, ID3D11Buffer *pBufferForArgs, UINT AlignedByteOffsetForArgs); void (STDMETHODCALLTYPE *RSSetState)( ID3D11DeviceContext1 *This, ID3D11RasterizerState *pRasterizerState); void (STDMETHODCALLTYPE *RSSetViewports)( ID3D11DeviceContext1 *This, UINT NumViewports, const D3D11_VIEWPORT *pViewports); void (STDMETHODCALLTYPE *RSSetScissorRects)( ID3D11DeviceContext1 *This, UINT NumRects, const D3D11_RECT *pRects); void (STDMETHODCALLTYPE *CopySubresourceRegion)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox); void (STDMETHODCALLTYPE *CopyResource)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, ID3D11Resource *pSrcResource); void (STDMETHODCALLTYPE *UpdateSubresource)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch); void (STDMETHODCALLTYPE *CopyStructureCount)( ID3D11DeviceContext1 *This, ID3D11Buffer *pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView *pSrcView); void (STDMETHODCALLTYPE *ClearRenderTargetView)( ID3D11DeviceContext1 *This, ID3D11RenderTargetView *pRenderTargetView, const FLOAT ColorRGBA[4]); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewUint)( ID3D11DeviceContext1 *This, ID3D11UnorderedAccessView *pUnorderedAccessView, const UINT Values[4]); void (STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat)( ID3D11DeviceContext1 *This, ID3D11UnorderedAccessView *pUnorderedAccessView, const FLOAT Values[4]); void (STDMETHODCALLTYPE *ClearDepthStencilView)( ID3D11DeviceContext1 *This, ID3D11DepthStencilView *pDepthStencilView, UINT ClearFlags, FLOAT Depth, UINT8 Stencil); void (STDMETHODCALLTYPE *GenerateMips)( ID3D11DeviceContext1 *This, ID3D11ShaderResourceView *pShaderResourceView); void (STDMETHODCALLTYPE *SetResourceMinLOD)( ID3D11DeviceContext1 *This, ID3D11Resource *pResource, FLOAT MinLOD); FLOAT (STDMETHODCALLTYPE *GetResourceMinLOD)( ID3D11DeviceContext1 *This, ID3D11Resource *pResource); void (STDMETHODCALLTYPE *ResolveSubresource)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, UINT DstSubresource, ID3D11Resource *pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format); void (STDMETHODCALLTYPE *ExecuteCommandList)( ID3D11DeviceContext1 *This, ID3D11CommandList *pCommandList, WINBOOL RestoreContextState); void (STDMETHODCALLTYPE *HSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *HSSetShader)( ID3D11DeviceContext1 *This, ID3D11HullShader *pHullShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *HSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *HSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *DSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *DSSetShader)( ID3D11DeviceContext1 *This, ID3D11DomainShader *pDomainShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *DSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *DSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *CSSetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView *const *ppShaderResourceViews); void (STDMETHODCALLTYPE *CSSetUnorderedAccessViews)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView *const *ppUnorderedAccessViews, const UINT *pUAVInitialCounts); void (STDMETHODCALLTYPE *CSSetShader)( ID3D11DeviceContext1 *This, ID3D11ComputeShader *pComputeShader, ID3D11ClassInstance *const *ppClassInstances, UINT NumClassInstances); void (STDMETHODCALLTYPE *CSSetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState *const *ppSamplers); void (STDMETHODCALLTYPE *CSSetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers); void (STDMETHODCALLTYPE *VSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *PSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *PSGetShader)( ID3D11DeviceContext1 *This, ID3D11PixelShader **ppPixelShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *PSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *VSGetShader)( ID3D11DeviceContext1 *This, ID3D11VertexShader **ppVertexShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *PSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *IAGetInputLayout)( ID3D11DeviceContext1 *This, ID3D11InputLayout **ppInputLayout); void (STDMETHODCALLTYPE *IAGetVertexBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppVertexBuffers, UINT *pStrides, UINT *pOffsets); void (STDMETHODCALLTYPE *IAGetIndexBuffer)( ID3D11DeviceContext1 *This, ID3D11Buffer **pIndexBuffer, DXGI_FORMAT *Format, UINT *Offset); void (STDMETHODCALLTYPE *GSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *GSGetShader)( ID3D11DeviceContext1 *This, ID3D11GeometryShader **ppGeometryShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)( ID3D11DeviceContext1 *This, D3D11_PRIMITIVE_TOPOLOGY *pTopology); void (STDMETHODCALLTYPE *VSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *VSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *GetPredication)( ID3D11DeviceContext1 *This, ID3D11Predicate **ppPredicate, WINBOOL *pPredicateValue); void (STDMETHODCALLTYPE *GSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *GSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *OMGetRenderTargets)( ID3D11DeviceContext1 *This, UINT NumViews, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView); void (STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews)( ID3D11DeviceContext1 *This, UINT NumRTVs, ID3D11RenderTargetView **ppRenderTargetViews, ID3D11DepthStencilView **ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void (STDMETHODCALLTYPE *OMGetBlendState)( ID3D11DeviceContext1 *This, ID3D11BlendState **ppBlendState, FLOAT BlendFactor[4], UINT *pSampleMask); void (STDMETHODCALLTYPE *OMGetDepthStencilState)( ID3D11DeviceContext1 *This, ID3D11DepthStencilState **ppDepthStencilState, UINT *pStencilRef); void (STDMETHODCALLTYPE *SOGetTargets)( ID3D11DeviceContext1 *This, UINT NumBuffers, ID3D11Buffer **ppSOTargets); void (STDMETHODCALLTYPE *RSGetState)( ID3D11DeviceContext1 *This, ID3D11RasterizerState **ppRasterizerState); void (STDMETHODCALLTYPE *RSGetViewports)( ID3D11DeviceContext1 *This, UINT *pNumViewports, D3D11_VIEWPORT *pViewports); void (STDMETHODCALLTYPE *RSGetScissorRects)( ID3D11DeviceContext1 *This, UINT *pNumRects, D3D11_RECT *pRects); void (STDMETHODCALLTYPE *HSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *HSGetShader)( ID3D11DeviceContext1 *This, ID3D11HullShader **ppHullShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *HSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *HSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *DSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *DSGetShader)( ID3D11DeviceContext1 *This, ID3D11DomainShader **ppDomainShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *DSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *DSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *CSGetShaderResources)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView **ppShaderResourceViews); void (STDMETHODCALLTYPE *CSGetUnorderedAccessViews)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView **ppUnorderedAccessViews); void (STDMETHODCALLTYPE *CSGetShader)( ID3D11DeviceContext1 *This, ID3D11ComputeShader **ppComputeShader, ID3D11ClassInstance **ppClassInstances, UINT *pNumClassInstances); void (STDMETHODCALLTYPE *CSGetSamplers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumSamplers, ID3D11SamplerState **ppSamplers); void (STDMETHODCALLTYPE *CSGetConstantBuffers)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers); void (STDMETHODCALLTYPE *ClearState)( ID3D11DeviceContext1 *This); void (STDMETHODCALLTYPE *Flush)( ID3D11DeviceContext1 *This); D3D11_DEVICE_CONTEXT_TYPE (STDMETHODCALLTYPE *GetType)( ID3D11DeviceContext1 *This); UINT (STDMETHODCALLTYPE *GetContextFlags)( ID3D11DeviceContext1 *This); HRESULT (STDMETHODCALLTYPE *FinishCommandList)( ID3D11DeviceContext1 *This, WINBOOL RestoreDeferredContextState, ID3D11CommandList **ppCommandList); /*** ID3D11DeviceContext1 methods ***/ void (STDMETHODCALLTYPE *CopySubresourceRegion1)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource *pSrcResource, UINT SrcSubresource, const D3D11_BOX *pSrcBox, UINT CopyFlags); void (STDMETHODCALLTYPE *UpdateSubresource1)( ID3D11DeviceContext1 *This, ID3D11Resource *pDstResource, UINT DstSubresource, const D3D11_BOX *pDstBox, const void *pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch, UINT CopyFlags); void (STDMETHODCALLTYPE *DiscardResource)( ID3D11DeviceContext1 *This, ID3D11Resource *pResource); void (STDMETHODCALLTYPE *DiscardView)( ID3D11DeviceContext1 *This, ID3D11View *pResourceView); void (STDMETHODCALLTYPE *VSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *HSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *DSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *GSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *PSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *CSSetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer *const *ppConstantBuffers, const UINT *pFirstConstant, const UINT *pNumConstants); void (STDMETHODCALLTYPE *VSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *HSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *DSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *GSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *PSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *CSGetConstantBuffers1)( ID3D11DeviceContext1 *This, UINT StartSlot, UINT NumBuffers, ID3D11Buffer **ppConstantBuffers, UINT *pFirstConstant, UINT *pNumConstants); void (STDMETHODCALLTYPE *SwapDeviceContextState)( ID3D11DeviceContext1 *This, ID3DDeviceContextState *pState, ID3DDeviceContextState **ppPreviousState); void (STDMETHODCALLTYPE *ClearView)( ID3D11DeviceContext1 *This, ID3D11View *pView, const FLOAT Color[4], const D3D11_RECT *pRect, UINT NumRects); void (STDMETHODCALLTYPE *DiscardView1)( ID3D11DeviceContext1 *This, ID3D11View *pResourceView, const D3D11_RECT *pRects, UINT NumRects); END_INTERFACE } ID3D11DeviceContext1Vtbl; interface ID3D11DeviceContext1 { CONST_VTBL ID3D11DeviceContext1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11DeviceContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11DeviceContext1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11DeviceContext1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11DeviceContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11DeviceContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11DeviceContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11DeviceContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11DeviceContext methods ***/ #define ID3D11DeviceContext1_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) #define ID3D11DeviceContext1_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation) #define ID3D11DeviceContext1_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) (This)->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) #define ID3D11DeviceContext1_Unmap(This,pResource,Subresource) (This)->lpVtbl->Unmap(This,pResource,Subresource) #define ID3D11DeviceContext1_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout) #define ID3D11DeviceContext1_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) #define ID3D11DeviceContext1_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset) #define ID3D11DeviceContext1_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) #define ID3D11DeviceContext1_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) #define ID3D11DeviceContext1_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_GSSetShader(This,pShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology) #define ID3D11DeviceContext1_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_Begin(This,pAsync) (This)->lpVtbl->Begin(This,pAsync) #define ID3D11DeviceContext1_End(This,pAsync) (This)->lpVtbl->End(This,pAsync) #define ID3D11DeviceContext1_GetData(This,pAsync,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags) #define ID3D11DeviceContext1_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue) #define ID3D11DeviceContext1_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) #define ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) #define ID3D11DeviceContext1_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) #define ID3D11DeviceContext1_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef) #define ID3D11DeviceContext1_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) #define ID3D11DeviceContext1_DrawAuto(This) (This)->lpVtbl->DrawAuto(This) #define ID3D11DeviceContext1_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext1_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext1_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) (This)->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) #define ID3D11DeviceContext1_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) (This)->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) #define ID3D11DeviceContext1_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState) #define ID3D11DeviceContext1_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports) #define ID3D11DeviceContext1_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects) #define ID3D11DeviceContext1_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) #define ID3D11DeviceContext1_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource) #define ID3D11DeviceContext1_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) #define ID3D11DeviceContext1_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) (This)->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) #define ID3D11DeviceContext1_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) #define ID3D11DeviceContext1_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) #define ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) (This)->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) #define ID3D11DeviceContext1_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) #define ID3D11DeviceContext1_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView) #define ID3D11DeviceContext1_SetResourceMinLOD(This,pResource,MinLOD) (This)->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD) #define ID3D11DeviceContext1_GetResourceMinLOD(This,pResource) (This)->lpVtbl->GetResourceMinLOD(This,pResource) #define ID3D11DeviceContext1_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) #define ID3D11DeviceContext1_ExecuteCommandList(This,pCommandList,RestoreContextState) (This)->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState) #define ID3D11DeviceContext1_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) (This)->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) #define ID3D11DeviceContext1_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) (This)->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) #define ID3D11DeviceContext1_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout) #define ID3D11DeviceContext1_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) #define ID3D11DeviceContext1_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) #define ID3D11DeviceContext1_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology) #define ID3D11DeviceContext1_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue) #define ID3D11DeviceContext1_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) #define ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) #define ID3D11DeviceContext1_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) #define ID3D11DeviceContext1_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) #define ID3D11DeviceContext1_SOGetTargets(This,NumBuffers,ppSOTargets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets) #define ID3D11DeviceContext1_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState) #define ID3D11DeviceContext1_RSGetViewports(This,pNumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,pNumViewports,pViewports) #define ID3D11DeviceContext1_RSGetScissorRects(This,pNumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,pNumRects,pRects) #define ID3D11DeviceContext1_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) #define ID3D11DeviceContext1_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) (This)->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) #define ID3D11DeviceContext1_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) (This)->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) #define ID3D11DeviceContext1_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) #define ID3D11DeviceContext1_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) #define ID3D11DeviceContext1_ClearState(This) (This)->lpVtbl->ClearState(This) #define ID3D11DeviceContext1_Flush(This) (This)->lpVtbl->Flush(This) #define ID3D11DeviceContext1_GetType(This) (This)->lpVtbl->GetType(This) #define ID3D11DeviceContext1_GetContextFlags(This) (This)->lpVtbl->GetContextFlags(This) #define ID3D11DeviceContext1_FinishCommandList(This,RestoreDeferredContextState,ppCommandList) (This)->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList) /*** ID3D11DeviceContext1 methods ***/ #define ID3D11DeviceContext1_CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) (This)->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags) #define ID3D11DeviceContext1_UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) (This)->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags) #define ID3D11DeviceContext1_DiscardResource(This,pResource) (This)->lpVtbl->DiscardResource(This,pResource) #define ID3D11DeviceContext1_DiscardView(This,pResourceView) (This)->lpVtbl->DiscardView(This,pResourceView) #define ID3D11DeviceContext1_VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) (This)->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants) #define ID3D11DeviceContext1_SwapDeviceContextState(This,pState,ppPreviousState) (This)->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState) #define ID3D11DeviceContext1_ClearView(This,pView,Color,pRect,NumRects) (This)->lpVtbl->ClearView(This,pView,Color,pRect,NumRects) #define ID3D11DeviceContext1_DiscardView1(This,pResourceView,pRects,NumRects) (This)->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11DeviceContext1_QueryInterface(ID3D11DeviceContext1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11DeviceContext1_AddRef(ID3D11DeviceContext1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11DeviceContext1_Release(ID3D11DeviceContext1* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11DeviceContext1_GetDevice(ID3D11DeviceContext1* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11DeviceContext1_GetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateData(ID3D11DeviceContext1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11DeviceContext1_SetPrivateDataInterface(ID3D11DeviceContext1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11DeviceContext methods ***/ static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_PSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_PSSetShader(ID3D11DeviceContext1* This,ID3D11PixelShader *pPixelShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_PSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_VSSetShader(ID3D11DeviceContext1* This,ID3D11VertexShader *pVertexShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_DrawIndexed(ID3D11DeviceContext1* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) { This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation); } static FORCEINLINE void ID3D11DeviceContext1_Draw(ID3D11DeviceContext1* This,UINT VertexCount,UINT StartVertexLocation) { This->lpVtbl->Draw(This,VertexCount,StartVertexLocation); } static FORCEINLINE HRESULT ID3D11DeviceContext1_Map(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource,D3D11_MAP MapType,UINT MapFlags,D3D11_MAPPED_SUBRESOURCE *pMappedResource) { return This->lpVtbl->Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource); } static FORCEINLINE void ID3D11DeviceContext1_Unmap(ID3D11DeviceContext1* This,ID3D11Resource *pResource,UINT Subresource) { This->lpVtbl->Unmap(This,pResource,Subresource); } static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_IASetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout *pInputLayout) { This->lpVtbl->IASetInputLayout(This,pInputLayout); } static FORCEINLINE void ID3D11DeviceContext1_IASetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) { This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); } static FORCEINLINE void ID3D11DeviceContext1_IASetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) { This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset); } static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstanced(ID3D11DeviceContext1* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) { This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation); } static FORCEINLINE void ID3D11DeviceContext1_DrawInstanced(ID3D11DeviceContext1* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) { This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation); } static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_GSSetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader *pShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->GSSetShader(This,pShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_IASetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY Topology) { This->lpVtbl->IASetPrimitiveTopology(This,Topology); } static FORCEINLINE void ID3D11DeviceContext1_VSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_VSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_Begin(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { This->lpVtbl->Begin(This,pAsync); } static FORCEINLINE void ID3D11DeviceContext1_End(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync) { This->lpVtbl->End(This,pAsync); } static FORCEINLINE HRESULT ID3D11DeviceContext1_GetData(ID3D11DeviceContext1* This,ID3D11Asynchronous *pAsync,void *pData,UINT DataSize,UINT GetDataFlags) { return This->lpVtbl->GetData(This,pAsync,pData,DataSize,GetDataFlags); } static FORCEINLINE void ID3D11DeviceContext1_SetPredication(ID3D11DeviceContext1* This,ID3D11Predicate *pPredicate,WINBOOL PredicateValue) { This->lpVtbl->SetPredication(This,pPredicate,PredicateValue); } static FORCEINLINE void ID3D11DeviceContext1_GSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_GSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView) { This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView); } static FORCEINLINE void ID3D11DeviceContext1_OMSetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView *const *ppRenderTargetViews,ID3D11DepthStencilView *pDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { This->lpVtbl->OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); } static FORCEINLINE void ID3D11DeviceContext1_OMSetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) { This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask); } static FORCEINLINE void ID3D11DeviceContext1_OMSetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState *pDepthStencilState,UINT StencilRef) { This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef); } static FORCEINLINE void ID3D11DeviceContext1_SOSetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer *const *ppSOTargets,const UINT *pOffsets) { This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets); } static FORCEINLINE void ID3D11DeviceContext1_DrawAuto(ID3D11DeviceContext1* This) { This->lpVtbl->DrawAuto(This); } static FORCEINLINE void ID3D11DeviceContext1_DrawIndexedInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext1_DrawInstancedIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext1_Dispatch(ID3D11DeviceContext1* This,UINT ThreadGroupCountX,UINT ThreadGroupCountY,UINT ThreadGroupCountZ) { This->lpVtbl->Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ); } static FORCEINLINE void ID3D11DeviceContext1_DispatchIndirect(ID3D11DeviceContext1* This,ID3D11Buffer *pBufferForArgs,UINT AlignedByteOffsetForArgs) { This->lpVtbl->DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs); } static FORCEINLINE void ID3D11DeviceContext1_RSSetState(ID3D11DeviceContext1* This,ID3D11RasterizerState *pRasterizerState) { This->lpVtbl->RSSetState(This,pRasterizerState); } static FORCEINLINE void ID3D11DeviceContext1_RSSetViewports(ID3D11DeviceContext1* This,UINT NumViewports,const D3D11_VIEWPORT *pViewports) { This->lpVtbl->RSSetViewports(This,NumViewports,pViewports); } static FORCEINLINE void ID3D11DeviceContext1_RSSetScissorRects(ID3D11DeviceContext1* This,UINT NumRects,const D3D11_RECT *pRects) { This->lpVtbl->RSSetScissorRects(This,NumRects,pRects); } static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox) { This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox); } static FORCEINLINE void ID3D11DeviceContext1_CopyResource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,ID3D11Resource *pSrcResource) { This->lpVtbl->CopyResource(This,pDstResource,pSrcResource); } static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) { This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch); } static FORCEINLINE void ID3D11DeviceContext1_CopyStructureCount(ID3D11DeviceContext1* This,ID3D11Buffer *pDstBuffer,UINT DstAlignedByteOffset,ID3D11UnorderedAccessView *pSrcView) { This->lpVtbl->CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView); } static FORCEINLINE void ID3D11DeviceContext1_ClearRenderTargetView(ID3D11DeviceContext1* This,ID3D11RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) { This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA); } static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewUint(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const UINT Values[4]) { This->lpVtbl->ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values); } static FORCEINLINE void ID3D11DeviceContext1_ClearUnorderedAccessViewFloat(ID3D11DeviceContext1* This,ID3D11UnorderedAccessView *pUnorderedAccessView,const FLOAT Values[4]) { This->lpVtbl->ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values); } static FORCEINLINE void ID3D11DeviceContext1_ClearDepthStencilView(ID3D11DeviceContext1* This,ID3D11DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) { This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil); } static FORCEINLINE void ID3D11DeviceContext1_GenerateMips(ID3D11DeviceContext1* This,ID3D11ShaderResourceView *pShaderResourceView) { This->lpVtbl->GenerateMips(This,pShaderResourceView); } static FORCEINLINE void ID3D11DeviceContext1_SetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource,FLOAT MinLOD) { This->lpVtbl->SetResourceMinLOD(This,pResource,MinLOD); } static FORCEINLINE FLOAT ID3D11DeviceContext1_GetResourceMinLOD(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { return This->lpVtbl->GetResourceMinLOD(This,pResource); } static FORCEINLINE void ID3D11DeviceContext1_ResolveSubresource(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,ID3D11Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) { This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format); } static FORCEINLINE void ID3D11DeviceContext1_ExecuteCommandList(ID3D11DeviceContext1* This,ID3D11CommandList *pCommandList,WINBOOL RestoreContextState) { This->lpVtbl->ExecuteCommandList(This,pCommandList,RestoreContextState); } static FORCEINLINE void ID3D11DeviceContext1_HSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_HSSetShader(ID3D11DeviceContext1* This,ID3D11HullShader *pHullShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_HSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_DSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_DSSetShader(ID3D11DeviceContext1* This,ID3D11DomainShader *pDomainShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_DSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_CSSetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView *const *ppShaderResourceViews) { This->lpVtbl->CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_CSSetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,const UINT *pUAVInitialCounts) { This->lpVtbl->CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts); } static FORCEINLINE void ID3D11DeviceContext1_CSSetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader *pComputeShader,ID3D11ClassInstance *const *ppClassInstances,UINT NumClassInstances) { This->lpVtbl->CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_CSSetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState *const *ppSamplers) { This->lpVtbl->CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers) { This->lpVtbl->CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_PSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_PSGetShader(ID3D11DeviceContext1* This,ID3D11PixelShader **ppPixelShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_PSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_VSGetShader(ID3D11DeviceContext1* This,ID3D11VertexShader **ppVertexShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_IAGetInputLayout(ID3D11DeviceContext1* This,ID3D11InputLayout **ppInputLayout) { This->lpVtbl->IAGetInputLayout(This,ppInputLayout); } static FORCEINLINE void ID3D11DeviceContext1_IAGetVertexBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) { This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets); } static FORCEINLINE void ID3D11DeviceContext1_IAGetIndexBuffer(ID3D11DeviceContext1* This,ID3D11Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) { This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset); } static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_GSGetShader(ID3D11DeviceContext1* This,ID3D11GeometryShader **ppGeometryShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_IAGetPrimitiveTopology(ID3D11DeviceContext1* This,D3D11_PRIMITIVE_TOPOLOGY *pTopology) { This->lpVtbl->IAGetPrimitiveTopology(This,pTopology); } static FORCEINLINE void ID3D11DeviceContext1_VSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_VSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_GetPredication(ID3D11DeviceContext1* This,ID3D11Predicate **ppPredicate,WINBOOL *pPredicateValue) { This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue); } static FORCEINLINE void ID3D11DeviceContext1_GSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_GSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargets(ID3D11DeviceContext1* This,UINT NumViews,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView) { This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView); } static FORCEINLINE void ID3D11DeviceContext1_OMGetRenderTargetsAndUnorderedAccessViews(ID3D11DeviceContext1* This,UINT NumRTVs,ID3D11RenderTargetView **ppRenderTargetViews,ID3D11DepthStencilView **ppDepthStencilView,UINT UAVStartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { This->lpVtbl->OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews); } static FORCEINLINE void ID3D11DeviceContext1_OMGetBlendState(ID3D11DeviceContext1* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) { This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask); } static FORCEINLINE void ID3D11DeviceContext1_OMGetDepthStencilState(ID3D11DeviceContext1* This,ID3D11DepthStencilState **ppDepthStencilState,UINT *pStencilRef) { This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef); } static FORCEINLINE void ID3D11DeviceContext1_SOGetTargets(ID3D11DeviceContext1* This,UINT NumBuffers,ID3D11Buffer **ppSOTargets) { This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets); } static FORCEINLINE void ID3D11DeviceContext1_RSGetState(ID3D11DeviceContext1* This,ID3D11RasterizerState **ppRasterizerState) { This->lpVtbl->RSGetState(This,ppRasterizerState); } static FORCEINLINE void ID3D11DeviceContext1_RSGetViewports(ID3D11DeviceContext1* This,UINT *pNumViewports,D3D11_VIEWPORT *pViewports) { This->lpVtbl->RSGetViewports(This,pNumViewports,pViewports); } static FORCEINLINE void ID3D11DeviceContext1_RSGetScissorRects(ID3D11DeviceContext1* This,UINT *pNumRects,D3D11_RECT *pRects) { This->lpVtbl->RSGetScissorRects(This,pNumRects,pRects); } static FORCEINLINE void ID3D11DeviceContext1_HSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_HSGetShader(ID3D11DeviceContext1* This,ID3D11HullShader **ppHullShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_HSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_DSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_DSGetShader(ID3D11DeviceContext1* This,ID3D11DomainShader **ppDomainShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_DSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_CSGetShaderResources(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumViews,ID3D11ShaderResourceView **ppShaderResourceViews) { This->lpVtbl->CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews); } static FORCEINLINE void ID3D11DeviceContext1_CSGetUnorderedAccessViews(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumUAVs,ID3D11UnorderedAccessView **ppUnorderedAccessViews) { This->lpVtbl->CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews); } static FORCEINLINE void ID3D11DeviceContext1_CSGetShader(ID3D11DeviceContext1* This,ID3D11ComputeShader **ppComputeShader,ID3D11ClassInstance **ppClassInstances,UINT *pNumClassInstances) { This->lpVtbl->CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances); } static FORCEINLINE void ID3D11DeviceContext1_CSGetSamplers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumSamplers,ID3D11SamplerState **ppSamplers) { This->lpVtbl->CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers); } static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers) { This->lpVtbl->CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers); } static FORCEINLINE void ID3D11DeviceContext1_ClearState(ID3D11DeviceContext1* This) { This->lpVtbl->ClearState(This); } static FORCEINLINE void ID3D11DeviceContext1_Flush(ID3D11DeviceContext1* This) { This->lpVtbl->Flush(This); } static FORCEINLINE D3D11_DEVICE_CONTEXT_TYPE ID3D11DeviceContext1_GetType(ID3D11DeviceContext1* This) { return This->lpVtbl->GetType(This); } static FORCEINLINE UINT ID3D11DeviceContext1_GetContextFlags(ID3D11DeviceContext1* This) { return This->lpVtbl->GetContextFlags(This); } static FORCEINLINE HRESULT ID3D11DeviceContext1_FinishCommandList(ID3D11DeviceContext1* This,WINBOOL RestoreDeferredContextState,ID3D11CommandList **ppCommandList) { return This->lpVtbl->FinishCommandList(This,RestoreDeferredContextState,ppCommandList); } /*** ID3D11DeviceContext1 methods ***/ static FORCEINLINE void ID3D11DeviceContext1_CopySubresourceRegion1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D11Resource *pSrcResource,UINT SrcSubresource,const D3D11_BOX *pSrcBox,UINT CopyFlags) { This->lpVtbl->CopySubresourceRegion1(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox,CopyFlags); } static FORCEINLINE void ID3D11DeviceContext1_UpdateSubresource1(ID3D11DeviceContext1* This,ID3D11Resource *pDstResource,UINT DstSubresource,const D3D11_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch,UINT CopyFlags) { This->lpVtbl->UpdateSubresource1(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch,CopyFlags); } static FORCEINLINE void ID3D11DeviceContext1_DiscardResource(ID3D11DeviceContext1* This,ID3D11Resource *pResource) { This->lpVtbl->DiscardResource(This,pResource); } static FORCEINLINE void ID3D11DeviceContext1_DiscardView(ID3D11DeviceContext1* This,ID3D11View *pResourceView) { This->lpVtbl->DiscardView(This,pResourceView); } static FORCEINLINE void ID3D11DeviceContext1_VSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->VSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_HSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->HSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_DSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->DSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_GSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->GSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_PSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->PSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_CSSetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer *const *ppConstantBuffers,const UINT *pFirstConstant,const UINT *pNumConstants) { This->lpVtbl->CSSetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_VSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->VSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_HSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->HSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_DSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->DSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_GSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->GSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_PSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->PSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_CSGetConstantBuffers1(ID3D11DeviceContext1* This,UINT StartSlot,UINT NumBuffers,ID3D11Buffer **ppConstantBuffers,UINT *pFirstConstant,UINT *pNumConstants) { This->lpVtbl->CSGetConstantBuffers1(This,StartSlot,NumBuffers,ppConstantBuffers,pFirstConstant,pNumConstants); } static FORCEINLINE void ID3D11DeviceContext1_SwapDeviceContextState(ID3D11DeviceContext1* This,ID3DDeviceContextState *pState,ID3DDeviceContextState **ppPreviousState) { This->lpVtbl->SwapDeviceContextState(This,pState,ppPreviousState); } static FORCEINLINE void ID3D11DeviceContext1_ClearView(ID3D11DeviceContext1* This,ID3D11View *pView,const FLOAT Color[4],const D3D11_RECT *pRect,UINT NumRects) { This->lpVtbl->ClearView(This,pView,Color,pRect,NumRects); } static FORCEINLINE void ID3D11DeviceContext1_DiscardView1(ID3D11DeviceContext1* This,ID3D11View *pResourceView,const D3D11_RECT *pRects,UINT NumRects) { This->lpVtbl->DiscardView1(This,pResourceView,pRects,NumRects); } #endif #endif #endif #endif /* __ID3D11DeviceContext1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11VideoContext1 interface */ #ifndef __ID3D11VideoContext1_INTERFACE_DEFINED__ #define __ID3D11VideoContext1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a7f026da-a5f8-4487-a564-15e34357651e") ID3D11VideoContext1 : public ID3D11VideoContext { virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers1( ID3D11VideoDecoder *decoder, UINT buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) = 0; virtual HRESULT STDMETHODCALLTYPE GetDataForNewHardwareKey( ID3D11CryptoSession *session, UINT input_size, const void *input_data, UINT64 *output_data) = 0; virtual HRESULT STDMETHODCALLTYPE CheckCryptoSessionStatus( ID3D11CryptoSession *session, D3D11_CRYPTO_SESSION_STATUS *status) = 0; virtual HRESULT STDMETHODCALLTYPE DecoderEnableDownsampling( ID3D11VideoDecoder *decoder, DXGI_COLOR_SPACE_TYPE colour_space, const D3D11_VIDEO_SAMPLE_DESC *output_desc, UINT reference_frame_count) = 0; virtual HRESULT STDMETHODCALLTYPE DecoderUpdateDownsampling( ID3D11VideoDecoder *decoder, const D3D11_VIDEO_SAMPLE_DESC *output_desc) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace1( ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE colour_space) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetOutputShaderUsage( ID3D11VideoProcessor *processor, WINBOOL shader_usage) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace1( ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE *colour_space) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetOutputShaderUsage( ID3D11VideoProcessor *processor, WINBOOL *shader_usage) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace1( ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE colour_space) = 0; virtual void STDMETHODCALLTYPE VideoProcessorSetStreamMirror( ID3D11VideoProcessor *processor, UINT stream_index, WINBOOL enable, WINBOOL flip_horizontal, WINBOOL flip_vertical) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace1( ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE *colour_space) = 0; virtual void STDMETHODCALLTYPE VideoProcessorGetStreamMirror( ID3D11VideoProcessor *processor, UINT stream_index, WINBOOL *enable, WINBOOL *flip_horizontal, WINBOOL *flip_vertical) = 0; virtual HRESULT STDMETHODCALLTYPE VideoProcessorGetBehaviorHints( ID3D11VideoProcessor *processor, UINT output_width, UINT output_height, DXGI_FORMAT output_format, UINT stream_count, const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, UINT *behaviour_hints) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11VideoContext1, 0xa7f026da, 0xa5f8, 0x4487, 0xa5,0x64, 0x15,0xe3,0x43,0x57,0x65,0x1e) #endif #else typedef struct ID3D11VideoContext1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11VideoContext1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11VideoContext1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11VideoContext1 *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11VideoContext1 *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11VideoContext1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11VideoContext1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11VideoContext1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11VideoContext methods ***/ HRESULT (STDMETHODCALLTYPE *GetDecoderBuffer)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, D3D11_VIDEO_DECODER_BUFFER_TYPE type, UINT *buffer_size, void **buffer); HRESULT (STDMETHODCALLTYPE *ReleaseDecoderBuffer)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, D3D11_VIDEO_DECODER_BUFFER_TYPE type); HRESULT (STDMETHODCALLTYPE *DecoderBeginFrame)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, ID3D11VideoDecoderOutputView *view, UINT key_size, const void *key); HRESULT (STDMETHODCALLTYPE *DecoderEndFrame)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder); HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, UINT buffers_count, const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc); HRESULT (STDMETHODCALLTYPE *DecoderExtension)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, const D3D11_VIDEO_DECODER_EXTENSION *extension); void (STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL enable, const RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL y_cb_cr, const D3D11_VIDEO_COLOR *color); void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); void (STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode, UINT stream_idx); void (STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL enable, SIZE size); void (STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL enable); HRESULT (STDMETHODCALLTYPE *VideoProcessorSetOutputExtension)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, const GUID *guid, UINT data_size, void *data); void (STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL *enabled, RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL *y_cb_cr, D3D11_VIDEO_COLOR *color); void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); void (STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode, UINT *stream_idx); void (STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL *enabled, SIZE *size); void (STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL *enabled); HRESULT (STDMETHODCALLTYPE *VideoProcessorGetOutputExtension)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, const GUID *guid, UINT data_size, void *data); void (STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_FRAME_FORMAT format); void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); void (STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate, WINBOOL repeat, const DXGI_RATIONAL *custom_rate); void (STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, const RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, const RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, float alpha); void (STDMETHODCALLTYPE *VideoProcessorSetStreamPalette)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, UINT entry_count, const UINT *entries); void (STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, const DXGI_RATIONAL *src_aspect_ratio, const DXGI_RATIONAL *dst_aspect_ratio); void (STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, float lower, float upper); void (STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format, WINBOOL left_view_frame0, WINBOOL base_view_frame0, D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode, int mono_offset); void (STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable); void (STDMETHODCALLTYPE *VideoProcessorSetStreamFilter)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_PROCESSOR_FILTER filter, WINBOOL enable, int level); HRESULT (STDMETHODCALLTYPE *VideoProcessorSetStreamExtension)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, const GUID *guid, UINT data_size, void *data); void (STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_FRAME_FORMAT *format); void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space); void (STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate, WINBOOL *repeat, DXGI_RATIONAL *custom_rate); void (STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, RECT *rect); void (STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, float *alpha); void (STDMETHODCALLTYPE *VideoProcessorGetStreamPalette)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, UINT entry_count, UINT *entries); void (STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, DXGI_RATIONAL *src_aspect_ratio, DXGI_RATIONAL *dst_aspect_ratio); void (STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, float *lower, float *upper); void (STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled, D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format, WINBOOL *left_view_frame0, WINBOOL *base_view_frame0, D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode, int *mono_offset); void (STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enabled); void (STDMETHODCALLTYPE *VideoProcessorGetStreamFilter)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, D3D11_VIDEO_PROCESSOR_FILTER filter, WINBOOL *enabled, int *level); HRESULT (STDMETHODCALLTYPE *VideoProcessorGetStreamExtension)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, const GUID *guid, UINT data_size, void *data); HRESULT (STDMETHODCALLTYPE *VideoProcessorBlt)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, ID3D11VideoProcessorOutputView *view, UINT frame_idx, UINT stream_count, const D3D11_VIDEO_PROCESSOR_STREAM *streams); HRESULT (STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, UINT data_size, void *data); void (STDMETHODCALLTYPE *EncryptionBlt)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, ID3D11Texture2D *src_surface, ID3D11Texture2D *dst_surface, UINT iv_size, void *iv); void (STDMETHODCALLTYPE *DecryptionBlt)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, ID3D11Texture2D *src_surface, ID3D11Texture2D *dst_surface, D3D11_ENCRYPTED_BLOCK_INFO *block_info, UINT key_size, const void *key, UINT iv_size, void *iv); void (STDMETHODCALLTYPE *StartSessionKeyRefresh)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, UINT random_number_size, void *random_number); void (STDMETHODCALLTYPE *FinishSessionKeyRefresh)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session); HRESULT (STDMETHODCALLTYPE *GetEncryptionBltKey)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, UINT key_size, void *key); HRESULT (STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange)( ID3D11VideoContext1 *This, ID3D11AuthenticatedChannel *channel, UINT data_size, void *data); HRESULT (STDMETHODCALLTYPE *QueryAuthenticatedChannel)( ID3D11VideoContext1 *This, ID3D11AuthenticatedChannel *channel, UINT input_size, const void *input, UINT output_size, void *output); HRESULT (STDMETHODCALLTYPE *ConfigureAuthenticatedChannel)( ID3D11VideoContext1 *This, ID3D11AuthenticatedChannel *channel, UINT input_size, const void *input, D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output); void (STDMETHODCALLTYPE *VideoProcessorSetStreamRotation)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL enable, D3D11_VIDEO_PROCESSOR_ROTATION rotation); void (STDMETHODCALLTYPE *VideoProcessorGetStreamRotation)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_idx, WINBOOL *enable, D3D11_VIDEO_PROCESSOR_ROTATION *rotation); /*** ID3D11VideoContext1 methods ***/ HRESULT (STDMETHODCALLTYPE *SubmitDecoderBuffers1)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, UINT buffer_count, const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc); HRESULT (STDMETHODCALLTYPE *GetDataForNewHardwareKey)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, UINT input_size, const void *input_data, UINT64 *output_data); HRESULT (STDMETHODCALLTYPE *CheckCryptoSessionStatus)( ID3D11VideoContext1 *This, ID3D11CryptoSession *session, D3D11_CRYPTO_SESSION_STATUS *status); HRESULT (STDMETHODCALLTYPE *DecoderEnableDownsampling)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, DXGI_COLOR_SPACE_TYPE colour_space, const D3D11_VIDEO_SAMPLE_DESC *output_desc, UINT reference_frame_count); HRESULT (STDMETHODCALLTYPE *DecoderUpdateDownsampling)( ID3D11VideoContext1 *This, ID3D11VideoDecoder *decoder, const D3D11_VIDEO_SAMPLE_DESC *output_desc); void (STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace1)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE colour_space); void (STDMETHODCALLTYPE *VideoProcessorSetOutputShaderUsage)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL shader_usage); void (STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace1)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, DXGI_COLOR_SPACE_TYPE *colour_space); void (STDMETHODCALLTYPE *VideoProcessorGetOutputShaderUsage)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, WINBOOL *shader_usage); void (STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace1)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE colour_space); void (STDMETHODCALLTYPE *VideoProcessorSetStreamMirror)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_index, WINBOOL enable, WINBOOL flip_horizontal, WINBOOL flip_vertical); void (STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace1)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_index, DXGI_COLOR_SPACE_TYPE *colour_space); void (STDMETHODCALLTYPE *VideoProcessorGetStreamMirror)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT stream_index, WINBOOL *enable, WINBOOL *flip_horizontal, WINBOOL *flip_vertical); HRESULT (STDMETHODCALLTYPE *VideoProcessorGetBehaviorHints)( ID3D11VideoContext1 *This, ID3D11VideoProcessor *processor, UINT output_width, UINT output_height, DXGI_FORMAT output_format, UINT stream_count, const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams, UINT *behaviour_hints); END_INTERFACE } ID3D11VideoContext1Vtbl; interface ID3D11VideoContext1 { CONST_VTBL ID3D11VideoContext1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11VideoContext1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11VideoContext1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11VideoContext1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11VideoContext1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11VideoContext1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11VideoContext1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11VideoContext1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11VideoContext methods ***/ #define ID3D11VideoContext1_GetDecoderBuffer(This,decoder,type,buffer_size,buffer) (This)->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer) #define ID3D11VideoContext1_ReleaseDecoderBuffer(This,decoder,type) (This)->lpVtbl->ReleaseDecoderBuffer(This,decoder,type) #define ID3D11VideoContext1_DecoderBeginFrame(This,decoder,view,key_size,key) (This)->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key) #define ID3D11VideoContext1_DecoderEndFrame(This,decoder) (This)->lpVtbl->DecoderEndFrame(This,decoder) #define ID3D11VideoContext1_SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc) #define ID3D11VideoContext1_DecoderExtension(This,decoder,extension) (This)->lpVtbl->DecoderExtension(This,decoder,extension) #define ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(This,processor,enable,rect) (This)->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect) #define ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color) #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space) #define ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) #define ID3D11VideoContext1_VideoProcessorSetOutputConstriction(This,processor,enable,size) (This)->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size) #define ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(This,processor,enable) (This)->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable) #define ID3D11VideoContext1_VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data) #define ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) (This)->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect) #define ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) (This)->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color) #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(This,processor,color_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space) #define ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) (This)->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx) #define ID3D11VideoContext1_VideoProcessorGetOutputConstriction(This,processor,enabled,size) (This)->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size) #define ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(This,processor,enabled) (This)->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled) #define ID3D11VideoContext1_VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data) #define ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format) #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space) #define ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) #define ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect) #define ID3D11VideoContext1_VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) (This)->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect) #define ID3D11VideoContext1_VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) (This)->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha) #define ID3D11VideoContext1_VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries) #define ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio) #define ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) (This)->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper) #define ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) #define ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) (This)->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable) #define ID3D11VideoContext1_VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) (This)->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level) #define ID3D11VideoContext1_VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data) #define ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) (This)->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format) #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space) #define ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) (This)->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate) #define ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect) #define ID3D11VideoContext1_VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) (This)->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect) #define ID3D11VideoContext1_VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) (This)->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha) #define ID3D11VideoContext1_VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) (This)->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries) #define ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) (This)->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio) #define ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) (This)->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper) #define ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) (This)->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset) #define ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) (This)->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled) #define ID3D11VideoContext1_VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) (This)->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level) #define ID3D11VideoContext1_VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) (This)->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data) #define ID3D11VideoContext1_VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) (This)->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams) #define ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(This,session,data_size,data) (This)->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data) #define ID3D11VideoContext1_EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) (This)->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv) #define ID3D11VideoContext1_DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) (This)->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv) #define ID3D11VideoContext1_StartSessionKeyRefresh(This,session,random_number_size,random_number) (This)->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number) #define ID3D11VideoContext1_FinishSessionKeyRefresh(This,session) (This)->lpVtbl->FinishSessionKeyRefresh(This,session) #define ID3D11VideoContext1_GetEncryptionBltKey(This,session,key_size,key) (This)->lpVtbl->GetEncryptionBltKey(This,session,key_size,key) #define ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) (This)->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data) #define ID3D11VideoContext1_QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) (This)->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output) #define ID3D11VideoContext1_ConfigureAuthenticatedChannel(This,channel,input_size,input,output) (This)->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output) #define ID3D11VideoContext1_VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation) #define ID3D11VideoContext1_VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) (This)->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation) /*** ID3D11VideoContext1 methods ***/ #define ID3D11VideoContext1_SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) (This)->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc) #define ID3D11VideoContext1_GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) (This)->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data) #define ID3D11VideoContext1_CheckCryptoSessionStatus(This,session,status) (This)->lpVtbl->CheckCryptoSessionStatus(This,session,status) #define ID3D11VideoContext1_DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) (This)->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count) #define ID3D11VideoContext1_DecoderUpdateDownsampling(This,decoder,output_desc) (This)->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc) #define ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space) #define ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage) #define ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(This,processor,colour_space) (This)->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space) #define ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) (This)->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage) #define ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space) #define ID3D11VideoContext1_VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) #define ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) (This)->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space) #define ID3D11VideoContext1_VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) (This)->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical) #define ID3D11VideoContext1_VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) (This)->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11VideoContext1_QueryInterface(ID3D11VideoContext1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11VideoContext1_AddRef(ID3D11VideoContext1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11VideoContext1_Release(ID3D11VideoContext1* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11VideoContext1_GetDevice(ID3D11VideoContext1* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11VideoContext1_GetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateData(ID3D11VideoContext1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11VideoContext1_SetPrivateDataInterface(ID3D11VideoContext1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11VideoContext methods ***/ static FORCEINLINE HRESULT ID3D11VideoContext1_GetDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type,UINT *buffer_size,void **buffer) { return This->lpVtbl->GetDecoderBuffer(This,decoder,type,buffer_size,buffer); } static FORCEINLINE HRESULT ID3D11VideoContext1_ReleaseDecoderBuffer(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,D3D11_VIDEO_DECODER_BUFFER_TYPE type) { return This->lpVtbl->ReleaseDecoderBuffer(This,decoder,type); } static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderBeginFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,ID3D11VideoDecoderOutputView *view,UINT key_size,const void *key) { return This->lpVtbl->DecoderBeginFrame(This,decoder,view,key_size,key); } static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEndFrame(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder) { return This->lpVtbl->DecoderEndFrame(This,decoder); } static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffers_count,const D3D11_VIDEO_DECODER_BUFFER_DESC *buffer_desc) { return This->lpVtbl->SubmitDecoderBuffers(This,decoder,buffers_count,buffer_desc); } static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderExtension(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_DECODER_EXTENSION *extension) { return This->lpVtbl->DecoderExtension(This,decoder,extension); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,const RECT *rect) { This->lpVtbl->VideoProcessorSetOutputTargetRect(This,processor,enable,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL y_cb_cr,const D3D11_VIDEO_COLOR *color) { This->lpVtbl->VideoProcessorSetOutputBackgroundColor(This,processor,y_cb_cr,color); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { This->lpVtbl->VideoProcessorSetOutputColorSpace(This,processor,color_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE alpha_fill_mode,UINT stream_idx) { This->lpVtbl->VideoProcessorSetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable,SIZE size) { This->lpVtbl->VideoProcessorSetOutputConstriction(This,processor,enable,size); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL enable) { This->lpVtbl->VideoProcessorSetOutputStereoMode(This,processor,enable); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { return This->lpVtbl->VideoProcessorSetOutputExtension(This,processor,guid,data_size,data); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputTargetRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,RECT *rect) { This->lpVtbl->VideoProcessorGetOutputTargetRect(This,processor,enabled,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputBackgroundColor(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *y_cb_cr,D3D11_VIDEO_COLOR *color) { This->lpVtbl->VideoProcessorGetOutputBackgroundColor(This,processor,y_cb_cr,color); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { This->lpVtbl->VideoProcessorGetOutputColorSpace(This,processor,color_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputAlphaFillMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *alpha_fill_mode,UINT *stream_idx) { This->lpVtbl->VideoProcessorGetOutputAlphaFillMode(This,processor,alpha_fill_mode,stream_idx); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputConstriction(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled,SIZE *size) { This->lpVtbl->VideoProcessorGetOutputConstriction(This,processor,enabled,size); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputStereoMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *enabled) { This->lpVtbl->VideoProcessorGetOutputStereoMode(This,processor,enabled); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetOutputExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,const GUID *guid,UINT data_size,void *data) { return This->lpVtbl->VideoProcessorGetOutputExtension(This,processor,guid,data_size,data); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT format) { This->lpVtbl->VideoProcessorSetStreamFrameFormat(This,processor,stream_idx,format); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { This->lpVtbl->VideoProcessorSetStreamColorSpace(This,processor,stream_idx,color_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE rate,WINBOOL repeat,const DXGI_RATIONAL *custom_rate) { This->lpVtbl->VideoProcessorSetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { This->lpVtbl->VideoProcessorSetStreamSourceRect(This,processor,stream_idx,enable,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const RECT *rect) { This->lpVtbl->VideoProcessorSetStreamDestRect(This,processor,stream_idx,enable,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float alpha) { This->lpVtbl->VideoProcessorSetStreamAlpha(This,processor,stream_idx,enable,alpha); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,const UINT *entries) { This->lpVtbl->VideoProcessorSetStreamPalette(This,processor,stream_idx,entry_count,entries); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,const DXGI_RATIONAL *src_aspect_ratio,const DXGI_RATIONAL *dst_aspect_ratio) { This->lpVtbl->VideoProcessorSetStreamPixelAspectRatio(This,processor,stream_idx,enable,src_aspect_ratio,dst_aspect_ratio); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,float lower,float upper) { This->lpVtbl->VideoProcessorSetStreamLumaKey(This,processor,stream_idx,enable,lower,upper); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT format,WINBOOL left_view_frame0,WINBOOL base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE flip_mode,int mono_offset) { This->lpVtbl->VideoProcessorSetStreamStereoFormat(This,processor,stream_idx,enable,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable) { This->lpVtbl->VideoProcessorSetStreamAutoProcessingMode(This,processor,stream_idx,enable); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL enable,int level) { This->lpVtbl->VideoProcessorSetStreamFilter(This,processor,stream_idx,filter,enable,level); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorSetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { return This->lpVtbl->VideoProcessorSetStreamExtension(This,processor,stream_idx,guid,data_size,data); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFrameFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_FRAME_FORMAT *format) { This->lpVtbl->VideoProcessorGetStreamFrameFormat(This,processor,stream_idx,format); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_COLOR_SPACE *color_space) { This->lpVtbl->VideoProcessorGetStreamColorSpace(This,processor,stream_idx,color_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamOutputRate(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *rate,WINBOOL *repeat,DXGI_RATIONAL *custom_rate) { This->lpVtbl->VideoProcessorGetStreamOutputRate(This,processor,stream_idx,rate,repeat,custom_rate); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamSourceRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { This->lpVtbl->VideoProcessorGetStreamSourceRect(This,processor,stream_idx,enabled,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamDestRect(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,RECT *rect) { This->lpVtbl->VideoProcessorGetStreamDestRect(This,processor,stream_idx,enabled,rect); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAlpha(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *alpha) { This->lpVtbl->VideoProcessorGetStreamAlpha(This,processor,stream_idx,enabled,alpha); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPalette(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,UINT entry_count,UINT *entries) { This->lpVtbl->VideoProcessorGetStreamPalette(This,processor,stream_idx,entry_count,entries); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamPixelAspectRatio(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,DXGI_RATIONAL *src_aspect_ratio,DXGI_RATIONAL *dst_aspect_ratio) { This->lpVtbl->VideoProcessorGetStreamPixelAspectRatio(This,processor,stream_idx,enabled,src_aspect_ratio,dst_aspect_ratio); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamLumaKey(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,float *lower,float *upper) { This->lpVtbl->VideoProcessorGetStreamLumaKey(This,processor,stream_idx,enabled,lower,upper); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamStereoFormat(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled,D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *format,WINBOOL *left_view_frame0,WINBOOL *base_view_frame0,D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *flip_mode,int *mono_offset) { This->lpVtbl->VideoProcessorGetStreamStereoFormat(This,processor,stream_idx,enabled,format,left_view_frame0,base_view_frame0,flip_mode,mono_offset); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamAutoProcessingMode(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enabled) { This->lpVtbl->VideoProcessorGetStreamAutoProcessingMode(This,processor,stream_idx,enabled); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamFilter(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,D3D11_VIDEO_PROCESSOR_FILTER filter,WINBOOL *enabled,int *level) { This->lpVtbl->VideoProcessorGetStreamFilter(This,processor,stream_idx,filter,enabled,level); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetStreamExtension(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,const GUID *guid,UINT data_size,void *data) { return This->lpVtbl->VideoProcessorGetStreamExtension(This,processor,stream_idx,guid,data_size,data); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorBlt(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,ID3D11VideoProcessorOutputView *view,UINT frame_idx,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM *streams) { return This->lpVtbl->VideoProcessorBlt(This,processor,view,frame_idx,stream_count,streams); } static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateCryptoSessionKeyExchange(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT data_size,void *data) { return This->lpVtbl->NegotiateCryptoSessionKeyExchange(This,session,data_size,data); } static FORCEINLINE void ID3D11VideoContext1_EncryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,UINT iv_size,void *iv) { This->lpVtbl->EncryptionBlt(This,session,src_surface,dst_surface,iv_size,iv); } static FORCEINLINE void ID3D11VideoContext1_DecryptionBlt(ID3D11VideoContext1* This,ID3D11CryptoSession *session,ID3D11Texture2D *src_surface,ID3D11Texture2D *dst_surface,D3D11_ENCRYPTED_BLOCK_INFO *block_info,UINT key_size,const void *key,UINT iv_size,void *iv) { This->lpVtbl->DecryptionBlt(This,session,src_surface,dst_surface,block_info,key_size,key,iv_size,iv); } static FORCEINLINE void ID3D11VideoContext1_StartSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT random_number_size,void *random_number) { This->lpVtbl->StartSessionKeyRefresh(This,session,random_number_size,random_number); } static FORCEINLINE void ID3D11VideoContext1_FinishSessionKeyRefresh(ID3D11VideoContext1* This,ID3D11CryptoSession *session) { This->lpVtbl->FinishSessionKeyRefresh(This,session); } static FORCEINLINE HRESULT ID3D11VideoContext1_GetEncryptionBltKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT key_size,void *key) { return This->lpVtbl->GetEncryptionBltKey(This,session,key_size,key); } static FORCEINLINE HRESULT ID3D11VideoContext1_NegotiateAuthenticatedChannelKeyExchange(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT data_size,void *data) { return This->lpVtbl->NegotiateAuthenticatedChannelKeyExchange(This,channel,data_size,data); } static FORCEINLINE HRESULT ID3D11VideoContext1_QueryAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,UINT output_size,void *output) { return This->lpVtbl->QueryAuthenticatedChannel(This,channel,input_size,input,output_size,output); } static FORCEINLINE HRESULT ID3D11VideoContext1_ConfigureAuthenticatedChannel(ID3D11VideoContext1* This,ID3D11AuthenticatedChannel *channel,UINT input_size,const void *input,D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *output) { return This->lpVtbl->ConfigureAuthenticatedChannel(This,channel,input_size,input,output); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL enable,D3D11_VIDEO_PROCESSOR_ROTATION rotation) { This->lpVtbl->VideoProcessorSetStreamRotation(This,processor,stream_idx,enable,rotation); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamRotation(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_idx,WINBOOL *enable,D3D11_VIDEO_PROCESSOR_ROTATION *rotation) { This->lpVtbl->VideoProcessorGetStreamRotation(This,processor,stream_idx,enable,rotation); } /*** ID3D11VideoContext1 methods ***/ static FORCEINLINE HRESULT ID3D11VideoContext1_SubmitDecoderBuffers1(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,UINT buffer_count,const D3D11_VIDEO_DECODER_BUFFER_DESC1 *buffer_desc) { return This->lpVtbl->SubmitDecoderBuffers1(This,decoder,buffer_count,buffer_desc); } static FORCEINLINE HRESULT ID3D11VideoContext1_GetDataForNewHardwareKey(ID3D11VideoContext1* This,ID3D11CryptoSession *session,UINT input_size,const void *input_data,UINT64 *output_data) { return This->lpVtbl->GetDataForNewHardwareKey(This,session,input_size,input_data,output_data); } static FORCEINLINE HRESULT ID3D11VideoContext1_CheckCryptoSessionStatus(ID3D11VideoContext1* This,ID3D11CryptoSession *session,D3D11_CRYPTO_SESSION_STATUS *status) { return This->lpVtbl->CheckCryptoSessionStatus(This,session,status); } static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderEnableDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,DXGI_COLOR_SPACE_TYPE colour_space,const D3D11_VIDEO_SAMPLE_DESC *output_desc,UINT reference_frame_count) { return This->lpVtbl->DecoderEnableDownsampling(This,decoder,colour_space,output_desc,reference_frame_count); } static FORCEINLINE HRESULT ID3D11VideoContext1_DecoderUpdateDownsampling(ID3D11VideoContext1* This,ID3D11VideoDecoder *decoder,const D3D11_VIDEO_SAMPLE_DESC *output_desc) { return This->lpVtbl->DecoderUpdateDownsampling(This,decoder,output_desc); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE colour_space) { This->lpVtbl->VideoProcessorSetOutputColorSpace1(This,processor,colour_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL shader_usage) { This->lpVtbl->VideoProcessorSetOutputShaderUsage(This,processor,shader_usage); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,DXGI_COLOR_SPACE_TYPE *colour_space) { This->lpVtbl->VideoProcessorGetOutputColorSpace1(This,processor,colour_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetOutputShaderUsage(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,WINBOOL *shader_usage) { This->lpVtbl->VideoProcessorGetOutputShaderUsage(This,processor,shader_usage); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE colour_space) { This->lpVtbl->VideoProcessorSetStreamColorSpace1(This,processor,stream_index,colour_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorSetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL enable,WINBOOL flip_horizontal,WINBOOL flip_vertical) { This->lpVtbl->VideoProcessorSetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamColorSpace1(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,DXGI_COLOR_SPACE_TYPE *colour_space) { This->lpVtbl->VideoProcessorGetStreamColorSpace1(This,processor,stream_index,colour_space); } static FORCEINLINE void ID3D11VideoContext1_VideoProcessorGetStreamMirror(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT stream_index,WINBOOL *enable,WINBOOL *flip_horizontal,WINBOOL *flip_vertical) { This->lpVtbl->VideoProcessorGetStreamMirror(This,processor,stream_index,enable,flip_horizontal,flip_vertical); } static FORCEINLINE HRESULT ID3D11VideoContext1_VideoProcessorGetBehaviorHints(ID3D11VideoContext1* This,ID3D11VideoProcessor *processor,UINT output_width,UINT output_height,DXGI_FORMAT output_format,UINT stream_count,const D3D11_VIDEO_PROCESSOR_STREAM_BEHAVIOR_HINT *streams,UINT *behaviour_hints) { return This->lpVtbl->VideoProcessorGetBehaviorHints(This,processor,output_width,output_height,output_format,stream_count,streams,behaviour_hints); } #endif #endif #endif #endif /* __ID3D11VideoContext1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11VideoDevice1 interface */ #ifndef __ID3D11VideoDevice1_INTERFACE_DEFINED__ #define __ID3D11VideoDevice1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("29da1d51-1321-4454-804b-f5fc9f861f0f") ID3D11VideoDevice1 : public ID3D11VideoDevice { virtual HRESULT STDMETHODCALLTYPE GetCryptoSessionPrivateDataSize( const GUID *crypto_type, const GUID *decoder_profile, const GUID *key_exchange_type, UINT *input_size, UINT *output_size) = 0; virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderCaps( const GUID *decoder_profile, UINT sample_width, UINT sample_height, const DXGI_RATIONAL *framerate, UINT bitrate, const GUID *crypto_type, UINT *decoder_caps) = 0; virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderDownsampling( const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, const D3D11_VIDEO_SAMPLE_DESC *output_desc, WINBOOL *supported, WINBOOL *real_time_hint) = 0; virtual HRESULT STDMETHODCALLTYPE RecommendVideoDecoderDownsampleParameters( const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11VideoDevice1, 0x29da1d51, 0x1321, 0x4454, 0x80,0x4b, 0xf5,0xfc,0x9f,0x86,0x1f,0x0f) #endif #else typedef struct ID3D11VideoDevice1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11VideoDevice1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11VideoDevice1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11VideoDevice1 *This); /*** ID3D11VideoDevice methods ***/ HRESULT (STDMETHODCALLTYPE *CreateVideoDecoder)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_DECODER_DESC *pVideoDesc, const D3D11_VIDEO_DECODER_CONFIG *pConfig, ID3D11VideoDecoder **ppDecoder); HRESULT (STDMETHODCALLTYPE *CreateVideoProcessor)( ID3D11VideoDevice1 *This, ID3D11VideoProcessorEnumerator *pEnum, UINT RateConversionIndex, ID3D11VideoProcessor **ppVideoProcessor); HRESULT (STDMETHODCALLTYPE *CreateAuthenticatedChannel)( ID3D11VideoDevice1 *This, D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, ID3D11AuthenticatedChannel **ppAuthenticatedChannel); HRESULT (STDMETHODCALLTYPE *CreateCryptoSession)( ID3D11VideoDevice1 *This, const GUID *pCryptoType, const GUID *pDecoderProfile, const GUID *pKeyExchangeType, ID3D11CryptoSession **ppCryptoSession); HRESULT (STDMETHODCALLTYPE *CreateVideoDecoderOutputView)( ID3D11VideoDevice1 *This, ID3D11Resource *pResource, const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc, ID3D11VideoDecoderOutputView **ppVDOVView); HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorInputView)( ID3D11VideoDevice1 *This, ID3D11Resource *pResource, ID3D11VideoProcessorEnumerator *pEnum, const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc, ID3D11VideoProcessorInputView **ppVPIView); HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorOutputView)( ID3D11VideoDevice1 *This, ID3D11Resource *pResource, ID3D11VideoProcessorEnumerator *pEnum, const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc, ID3D11VideoProcessorOutputView **ppVPOView); HRESULT (STDMETHODCALLTYPE *CreateVideoProcessorEnumerator)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc, ID3D11VideoProcessorEnumerator **ppEnum); UINT (STDMETHODCALLTYPE *GetVideoDecoderProfileCount)( ID3D11VideoDevice1 *This); HRESULT (STDMETHODCALLTYPE *GetVideoDecoderProfile)( ID3D11VideoDevice1 *This, UINT Index, GUID *pDecoderProfile); HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderFormat)( ID3D11VideoDevice1 *This, const GUID *pDecoderProfile, DXGI_FORMAT Format, WINBOOL *pSupported); HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfigCount)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_DECODER_DESC *pDesc, UINT *pCount); HRESULT (STDMETHODCALLTYPE *GetVideoDecoderConfig)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_DECODER_DESC *pDesc, UINT Index, D3D11_VIDEO_DECODER_CONFIG *pConfig); HRESULT (STDMETHODCALLTYPE *GetContentProtectionCaps)( ID3D11VideoDevice1 *This, const GUID *pCryptoType, const GUID *pDecoderProfile, D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps); HRESULT (STDMETHODCALLTYPE *CheckCryptoKeyExchange)( ID3D11VideoDevice1 *This, const GUID *pCryptoType, const GUID *pDecoderProfile, UINT Index, GUID *pKeyExchangeType); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11VideoDevice1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11VideoDevice1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11VideoDevice1 methods ***/ HRESULT (STDMETHODCALLTYPE *GetCryptoSessionPrivateDataSize)( ID3D11VideoDevice1 *This, const GUID *crypto_type, const GUID *decoder_profile, const GUID *key_exchange_type, UINT *input_size, UINT *output_size); HRESULT (STDMETHODCALLTYPE *GetVideoDecoderCaps)( ID3D11VideoDevice1 *This, const GUID *decoder_profile, UINT sample_width, UINT sample_height, const DXGI_RATIONAL *framerate, UINT bitrate, const GUID *crypto_type, UINT *decoder_caps); HRESULT (STDMETHODCALLTYPE *CheckVideoDecoderDownsampling)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, const D3D11_VIDEO_SAMPLE_DESC *output_desc, WINBOOL *supported, WINBOOL *real_time_hint); HRESULT (STDMETHODCALLTYPE *RecommendVideoDecoderDownsampleParameters)( ID3D11VideoDevice1 *This, const D3D11_VIDEO_DECODER_DESC *input_desc, DXGI_COLOR_SPACE_TYPE input_colour_space, const D3D11_VIDEO_DECODER_CONFIG *input_config, const DXGI_RATIONAL *framerate, D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc); END_INTERFACE } ID3D11VideoDevice1Vtbl; interface ID3D11VideoDevice1 { CONST_VTBL ID3D11VideoDevice1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11VideoDevice1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11VideoDevice1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11VideoDevice1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11VideoDevice methods ***/ #define ID3D11VideoDevice1_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) (This)->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) #define ID3D11VideoDevice1_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) (This)->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) #define ID3D11VideoDevice1_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) (This)->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) #define ID3D11VideoDevice1_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) (This)->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) #define ID3D11VideoDevice1_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) (This)->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) #define ID3D11VideoDevice1_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) (This)->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) #define ID3D11VideoDevice1_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) (This)->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) #define ID3D11VideoDevice1_CreateVideoProcessorEnumerator(This,pDesc,ppEnum) (This)->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum) #define ID3D11VideoDevice1_GetVideoDecoderProfileCount(This) (This)->lpVtbl->GetVideoDecoderProfileCount(This) #define ID3D11VideoDevice1_GetVideoDecoderProfile(This,Index,pDecoderProfile) (This)->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile) #define ID3D11VideoDevice1_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) (This)->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) #define ID3D11VideoDevice1_GetVideoDecoderConfigCount(This,pDesc,pCount) (This)->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount) #define ID3D11VideoDevice1_GetVideoDecoderConfig(This,pDesc,Index,pConfig) (This)->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig) #define ID3D11VideoDevice1_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) (This)->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) #define ID3D11VideoDevice1_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) (This)->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) #define ID3D11VideoDevice1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11VideoDevice1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11VideoDevice1 methods ***/ #define ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) (This)->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size) #define ID3D11VideoDevice1_GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) (This)->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps) #define ID3D11VideoDevice1_CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) (This)->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint) #define ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) (This)->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11VideoDevice1_QueryInterface(ID3D11VideoDevice1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11VideoDevice1_AddRef(ID3D11VideoDevice1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11VideoDevice1_Release(ID3D11VideoDevice1* This) { return This->lpVtbl->Release(This); } /*** ID3D11VideoDevice methods ***/ static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoder(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pVideoDesc,const D3D11_VIDEO_DECODER_CONFIG *pConfig,ID3D11VideoDecoder **ppDecoder) { return This->lpVtbl->CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessor(ID3D11VideoDevice1* This,ID3D11VideoProcessorEnumerator *pEnum,UINT RateConversionIndex,ID3D11VideoProcessor **ppVideoProcessor) { return This->lpVtbl->CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateAuthenticatedChannel(ID3D11VideoDevice1* This,D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,ID3D11AuthenticatedChannel **ppAuthenticatedChannel) { return This->lpVtbl->CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateCryptoSession(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,const GUID *pKeyExchangeType,ID3D11CryptoSession **ppCryptoSession) { return This->lpVtbl->CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoDecoderOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoDecoderOutputView **ppVDOVView) { return This->lpVtbl->CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorInputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorInputView **ppVPIView) { return This->lpVtbl->CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorOutputView(ID3D11VideoDevice1* This,ID3D11Resource *pResource,ID3D11VideoProcessorEnumerator *pEnum,const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,ID3D11VideoProcessorOutputView **ppVPOView) { return This->lpVtbl->CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CreateVideoProcessorEnumerator(ID3D11VideoDevice1* This,const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,ID3D11VideoProcessorEnumerator **ppEnum) { return This->lpVtbl->CreateVideoProcessorEnumerator(This,pDesc,ppEnum); } static FORCEINLINE UINT ID3D11VideoDevice1_GetVideoDecoderProfileCount(ID3D11VideoDevice1* This) { return This->lpVtbl->GetVideoDecoderProfileCount(This); } static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderProfile(ID3D11VideoDevice1* This,UINT Index,GUID *pDecoderProfile) { return This->lpVtbl->GetVideoDecoderProfile(This,Index,pDecoderProfile); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderFormat(ID3D11VideoDevice1* This,const GUID *pDecoderProfile,DXGI_FORMAT Format,WINBOOL *pSupported) { return This->lpVtbl->CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported); } static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfigCount(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT *pCount) { return This->lpVtbl->GetVideoDecoderConfigCount(This,pDesc,pCount); } static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderConfig(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *pDesc,UINT Index,D3D11_VIDEO_DECODER_CONFIG *pConfig) { return This->lpVtbl->GetVideoDecoderConfig(This,pDesc,Index,pConfig); } static FORCEINLINE HRESULT ID3D11VideoDevice1_GetContentProtectionCaps(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) { return This->lpVtbl->GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckCryptoKeyExchange(ID3D11VideoDevice1* This,const GUID *pCryptoType,const GUID *pDecoderProfile,UINT Index,GUID *pKeyExchangeType) { return This->lpVtbl->CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType); } static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateData(ID3D11VideoDevice1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11VideoDevice1_SetPrivateDataInterface(ID3D11VideoDevice1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11VideoDevice1 methods ***/ static FORCEINLINE HRESULT ID3D11VideoDevice1_GetCryptoSessionPrivateDataSize(ID3D11VideoDevice1* This,const GUID *crypto_type,const GUID *decoder_profile,const GUID *key_exchange_type,UINT *input_size,UINT *output_size) { return This->lpVtbl->GetCryptoSessionPrivateDataSize(This,crypto_type,decoder_profile,key_exchange_type,input_size,output_size); } static FORCEINLINE HRESULT ID3D11VideoDevice1_GetVideoDecoderCaps(ID3D11VideoDevice1* This,const GUID *decoder_profile,UINT sample_width,UINT sample_height,const DXGI_RATIONAL *framerate,UINT bitrate,const GUID *crypto_type,UINT *decoder_caps) { return This->lpVtbl->GetVideoDecoderCaps(This,decoder_profile,sample_width,sample_height,framerate,bitrate,crypto_type,decoder_caps); } static FORCEINLINE HRESULT ID3D11VideoDevice1_CheckVideoDecoderDownsampling(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,const D3D11_VIDEO_SAMPLE_DESC *output_desc,WINBOOL *supported,WINBOOL *real_time_hint) { return This->lpVtbl->CheckVideoDecoderDownsampling(This,input_desc,input_colour_space,input_config,framerate,output_desc,supported,real_time_hint); } static FORCEINLINE HRESULT ID3D11VideoDevice1_RecommendVideoDecoderDownsampleParameters(ID3D11VideoDevice1* This,const D3D11_VIDEO_DECODER_DESC *input_desc,DXGI_COLOR_SPACE_TYPE input_colour_space,const D3D11_VIDEO_DECODER_CONFIG *input_config,const DXGI_RATIONAL *framerate,D3D11_VIDEO_SAMPLE_DESC *recommended_output_desc) { return This->lpVtbl->RecommendVideoDecoderDownsampleParameters(This,input_desc,input_colour_space,input_config,framerate,recommended_output_desc); } #endif #endif #endif #endif /* __ID3D11VideoDevice1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11VideoProcessorEnumerator1 interface */ #ifndef __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ #define __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("465217f2-5568-43cf-b5b9-f61d54531ca1") ID3D11VideoProcessorEnumerator1 : public ID3D11VideoProcessorEnumerator { virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormatConversion( DXGI_FORMAT input_format, DXGI_COLOR_SPACE_TYPE input_colour_space, DXGI_FORMAT output_format, DXGI_COLOR_SPACE_TYPE output_colour_space, WINBOOL *supported) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11VideoProcessorEnumerator1, 0x465217f2, 0x5568, 0x43cf, 0xb5,0xb9, 0xf6,0x1d,0x54,0x53,0x1c,0xa1) #endif #else typedef struct ID3D11VideoProcessorEnumerator1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11VideoProcessorEnumerator1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11VideoProcessorEnumerator1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11VideoProcessorEnumerator1 *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11VideoProcessorEnumerator1 *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11VideoProcessorEnumerator1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11VideoProcessorEnumerator1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11VideoProcessorEnumerator1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11VideoProcessorEnumerator methods ***/ HRESULT (STDMETHODCALLTYPE *GetVideoProcessorContentDesc)( ID3D11VideoProcessorEnumerator1 *This, D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc); HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormat)( ID3D11VideoProcessorEnumerator1 *This, DXGI_FORMAT Format, UINT *pFlags); HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCaps)( ID3D11VideoProcessorEnumerator1 *This, D3D11_VIDEO_PROCESSOR_CAPS *pCaps); HRESULT (STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps)( ID3D11VideoProcessorEnumerator1 *This, UINT TypeIndex, D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps); HRESULT (STDMETHODCALLTYPE *GetVideoProcessorCustomRate)( ID3D11VideoProcessorEnumerator1 *This, UINT TypeIndex, UINT CustomRateIndex, D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate); HRESULT (STDMETHODCALLTYPE *GetVideoProcessorFilterRange)( ID3D11VideoProcessorEnumerator1 *This, D3D11_VIDEO_PROCESSOR_FILTER Filter, D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange); /*** ID3D11VideoProcessorEnumerator1 methods ***/ HRESULT (STDMETHODCALLTYPE *CheckVideoProcessorFormatConversion)( ID3D11VideoProcessorEnumerator1 *This, DXGI_FORMAT input_format, DXGI_COLOR_SPACE_TYPE input_colour_space, DXGI_FORMAT output_format, DXGI_COLOR_SPACE_TYPE output_colour_space, WINBOOL *supported); END_INTERFACE } ID3D11VideoProcessorEnumerator1Vtbl; interface ID3D11VideoProcessorEnumerator1 { CONST_VTBL ID3D11VideoProcessorEnumerator1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11VideoProcessorEnumerator1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11VideoProcessorEnumerator1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11VideoProcessorEnumerator1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11VideoProcessorEnumerator1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11VideoProcessorEnumerator1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11VideoProcessorEnumerator1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11VideoProcessorEnumerator methods ***/ #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(This,pContentDesc) (This)->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc) #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(This,Format,pFlags) (This)->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(This,pCaps) (This)->lpVtbl->GetVideoProcessorCaps(This,pCaps) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) (This)->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) (This)->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) #define ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(This,Filter,pRange) (This)->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange) /*** ID3D11VideoProcessorEnumerator1 methods ***/ #define ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) (This)->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_QueryInterface(ID3D11VideoProcessorEnumerator1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_AddRef(ID3D11VideoProcessorEnumerator1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11VideoProcessorEnumerator1_Release(ID3D11VideoProcessorEnumerator1* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11VideoProcessorEnumerator1_GetDevice(ID3D11VideoProcessorEnumerator1* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateData(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_SetPrivateDataInterface(ID3D11VideoProcessorEnumerator1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11VideoProcessorEnumerator methods ***/ static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorContentDesc(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) { return This->lpVtbl->GetVideoProcessorContentDesc(This,pContentDesc); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormat(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT Format,UINT *pFlags) { return This->lpVtbl->CheckVideoProcessorFormat(This,Format,pFlags); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCaps(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_CAPS *pCaps) { return This->lpVtbl->GetVideoProcessorCaps(This,pCaps); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorRateConversionCaps(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) { return This->lpVtbl->GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorCustomRate(ID3D11VideoProcessorEnumerator1* This,UINT TypeIndex,UINT CustomRateIndex,D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) { return This->lpVtbl->GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate); } static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_GetVideoProcessorFilterRange(ID3D11VideoProcessorEnumerator1* This,D3D11_VIDEO_PROCESSOR_FILTER Filter,D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) { return This->lpVtbl->GetVideoProcessorFilterRange(This,Filter,pRange); } /*** ID3D11VideoProcessorEnumerator1 methods ***/ static FORCEINLINE HRESULT ID3D11VideoProcessorEnumerator1_CheckVideoProcessorFormatConversion(ID3D11VideoProcessorEnumerator1* This,DXGI_FORMAT input_format,DXGI_COLOR_SPACE_TYPE input_colour_space,DXGI_FORMAT output_format,DXGI_COLOR_SPACE_TYPE output_colour_space,WINBOOL *supported) { return This->lpVtbl->CheckVideoProcessorFormatConversion(This,input_format,input_colour_space,output_format,output_colour_space,supported); } #endif #endif #endif #endif /* __ID3D11VideoProcessorEnumerator1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3DUserDefinedAnnotation interface */ #ifndef __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ #define __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("b2daad8b-03d4-4dbf-95eb-32ab4b63d0ab") ID3DUserDefinedAnnotation : public IUnknown { virtual INT STDMETHODCALLTYPE BeginEvent( LPCWSTR Name) = 0; virtual INT STDMETHODCALLTYPE EndEvent( ) = 0; virtual void STDMETHODCALLTYPE SetMarker( LPCWSTR Name) = 0; virtual WINBOOL STDMETHODCALLTYPE GetStatus( ) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3DUserDefinedAnnotation, 0xb2daad8b, 0x03d4, 0x4dbf, 0x95,0xeb, 0x32,0xab,0x4b,0x63,0xd0,0xab) #endif #else typedef struct ID3DUserDefinedAnnotationVtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3DUserDefinedAnnotation *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3DUserDefinedAnnotation *This); ULONG (STDMETHODCALLTYPE *Release)( ID3DUserDefinedAnnotation *This); /*** ID3DUserDefinedAnnotation methods ***/ INT (STDMETHODCALLTYPE *BeginEvent)( ID3DUserDefinedAnnotation *This, LPCWSTR Name); INT (STDMETHODCALLTYPE *EndEvent)( ID3DUserDefinedAnnotation *This); void (STDMETHODCALLTYPE *SetMarker)( ID3DUserDefinedAnnotation *This, LPCWSTR Name); WINBOOL (STDMETHODCALLTYPE *GetStatus)( ID3DUserDefinedAnnotation *This); END_INTERFACE } ID3DUserDefinedAnnotationVtbl; interface ID3DUserDefinedAnnotation { CONST_VTBL ID3DUserDefinedAnnotationVtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3DUserDefinedAnnotation_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3DUserDefinedAnnotation_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3DUserDefinedAnnotation_Release(This) (This)->lpVtbl->Release(This) /*** ID3DUserDefinedAnnotation methods ***/ #define ID3DUserDefinedAnnotation_BeginEvent(This,Name) (This)->lpVtbl->BeginEvent(This,Name) #define ID3DUserDefinedAnnotation_EndEvent(This) (This)->lpVtbl->EndEvent(This) #define ID3DUserDefinedAnnotation_SetMarker(This,Name) (This)->lpVtbl->SetMarker(This,Name) #define ID3DUserDefinedAnnotation_GetStatus(This) (This)->lpVtbl->GetStatus(This) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3DUserDefinedAnnotation_QueryInterface(ID3DUserDefinedAnnotation* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3DUserDefinedAnnotation_AddRef(ID3DUserDefinedAnnotation* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3DUserDefinedAnnotation_Release(ID3DUserDefinedAnnotation* This) { return This->lpVtbl->Release(This); } /*** ID3DUserDefinedAnnotation methods ***/ static FORCEINLINE INT ID3DUserDefinedAnnotation_BeginEvent(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { return This->lpVtbl->BeginEvent(This,Name); } static FORCEINLINE INT ID3DUserDefinedAnnotation_EndEvent(ID3DUserDefinedAnnotation* This) { return This->lpVtbl->EndEvent(This); } static FORCEINLINE void ID3DUserDefinedAnnotation_SetMarker(ID3DUserDefinedAnnotation* This,LPCWSTR Name) { This->lpVtbl->SetMarker(This,Name); } static FORCEINLINE WINBOOL ID3DUserDefinedAnnotation_GetStatus(ID3DUserDefinedAnnotation* This) { return This->lpVtbl->GetStatus(This); } #endif #endif #endif #endif /* __ID3DUserDefinedAnnotation_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11RasterizerState1 interface */ #ifndef __ID3D11RasterizerState1_INTERFACE_DEFINED__ #define __ID3D11RasterizerState1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("1217d7a6-5039-418c-b042-9cbe256afd6e") ID3D11RasterizerState1 : public ID3D11RasterizerState { virtual void STDMETHODCALLTYPE GetDesc1( D3D11_RASTERIZER_DESC1 *pDesc) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11RasterizerState1, 0x1217d7a6, 0x5039, 0x418c, 0xb0,0x42, 0x9c,0xbe,0x25,0x6a,0xfd,0x6e) #endif #else typedef struct ID3D11RasterizerState1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11RasterizerState1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11RasterizerState1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11RasterizerState1 *This); /*** ID3D11DeviceChild methods ***/ void (STDMETHODCALLTYPE *GetDevice)( ID3D11RasterizerState1 *This, ID3D11Device **ppDevice); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11RasterizerState1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11RasterizerState1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11RasterizerState1 *This, REFGUID guid, const IUnknown *pData); /*** ID3D11RasterizerState methods ***/ void (STDMETHODCALLTYPE *GetDesc)( ID3D11RasterizerState1 *This, D3D11_RASTERIZER_DESC *pDesc); /*** ID3D11RasterizerState1 methods ***/ void (STDMETHODCALLTYPE *GetDesc1)( ID3D11RasterizerState1 *This, D3D11_RASTERIZER_DESC1 *pDesc); END_INTERFACE } ID3D11RasterizerState1Vtbl; interface ID3D11RasterizerState1 { CONST_VTBL ID3D11RasterizerState1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11RasterizerState1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11RasterizerState1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11RasterizerState1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11DeviceChild methods ***/ #define ID3D11RasterizerState1_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice) #define ID3D11RasterizerState1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11RasterizerState1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11RasterizerState1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) /*** ID3D11RasterizerState methods ***/ #define ID3D11RasterizerState1_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc) /*** ID3D11RasterizerState1 methods ***/ #define ID3D11RasterizerState1_GetDesc1(This,pDesc) (This)->lpVtbl->GetDesc1(This,pDesc) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11RasterizerState1_QueryInterface(ID3D11RasterizerState1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11RasterizerState1_AddRef(ID3D11RasterizerState1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11RasterizerState1_Release(ID3D11RasterizerState1* This) { return This->lpVtbl->Release(This); } /*** ID3D11DeviceChild methods ***/ static FORCEINLINE void ID3D11RasterizerState1_GetDevice(ID3D11RasterizerState1* This,ID3D11Device **ppDevice) { This->lpVtbl->GetDevice(This,ppDevice); } static FORCEINLINE HRESULT ID3D11RasterizerState1_GetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateData(ID3D11RasterizerState1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11RasterizerState1_SetPrivateDataInterface(ID3D11RasterizerState1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } /*** ID3D11RasterizerState methods ***/ static FORCEINLINE void ID3D11RasterizerState1_GetDesc(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC *pDesc) { This->lpVtbl->GetDesc(This,pDesc); } /*** ID3D11RasterizerState1 methods ***/ static FORCEINLINE void ID3D11RasterizerState1_GetDesc1(ID3D11RasterizerState1* This,D3D11_RASTERIZER_DESC1 *pDesc) { This->lpVtbl->GetDesc1(This,pDesc); } #endif #endif #endif #endif /* __ID3D11RasterizerState1_INTERFACE_DEFINED__ */ /***************************************************************************** * ID3D11Device1 interface */ #ifndef __ID3D11Device1_INTERFACE_DEFINED__ #define __ID3D11Device1_INTERFACE_DEFINED__ DEFINE_GUID(IID_ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86); #if defined(__cplusplus) && !defined(CINTERFACE) MIDL_INTERFACE("a04bfb29-08ef-43d6-a49c-a9bdbdcbe686") ID3D11Device1 : public ID3D11Device { virtual void STDMETHODCALLTYPE GetImmediateContext1( ID3D11DeviceContext1 **ppImmediateContext) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext1( UINT ContextFlags, ID3D11DeviceContext1 **ppDeferredContext) = 0; virtual HRESULT STDMETHODCALLTYPE CreateBlendState1( const D3D11_BLEND_DESC1 *pBlendStateDesc, ID3D11BlendState1 **ppBlendState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState1( const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, ID3D11RasterizerState1 **ppRasterizerState) = 0; virtual HRESULT STDMETHODCALLTYPE CreateDeviceContextState( UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, D3D_FEATURE_LEVEL *pChosenFeatureLevel, ID3DDeviceContextState **ppContextState) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResource1( HANDLE hResource, REFIID returnedInterface, void **ppResource) = 0; virtual HRESULT STDMETHODCALLTYPE OpenSharedResourceByName( LPCWSTR lpName, DWORD dwDesiredAccess, REFIID returnedInterface, void **ppResource) = 0; }; #ifdef __CRT_UUID_DECL __CRT_UUID_DECL(ID3D11Device1, 0xa04bfb29, 0x08ef, 0x43d6, 0xa4,0x9c, 0xa9,0xbd,0xbd,0xcb,0xe6,0x86) #endif #else typedef struct ID3D11Device1Vtbl { BEGIN_INTERFACE /*** IUnknown methods ***/ HRESULT (STDMETHODCALLTYPE *QueryInterface)( ID3D11Device1 *This, REFIID riid, void **ppvObject); ULONG (STDMETHODCALLTYPE *AddRef)( ID3D11Device1 *This); ULONG (STDMETHODCALLTYPE *Release)( ID3D11Device1 *This); /*** ID3D11Device methods ***/ HRESULT (STDMETHODCALLTYPE *CreateBuffer)( ID3D11Device1 *This, const D3D11_BUFFER_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Buffer **ppBuffer); HRESULT (STDMETHODCALLTYPE *CreateTexture1D)( ID3D11Device1 *This, const D3D11_TEXTURE1D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture1D **ppTexture1D); HRESULT (STDMETHODCALLTYPE *CreateTexture2D)( ID3D11Device1 *This, const D3D11_TEXTURE2D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture2D **ppTexture2D); HRESULT (STDMETHODCALLTYPE *CreateTexture3D)( ID3D11Device1 *This, const D3D11_TEXTURE3D_DESC *pDesc, const D3D11_SUBRESOURCE_DATA *pInitialData, ID3D11Texture3D **ppTexture3D); HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)( ID3D11Device1 *This, ID3D11Resource *pResource, const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc, ID3D11ShaderResourceView **ppSRView); HRESULT (STDMETHODCALLTYPE *CreateUnorderedAccessView)( ID3D11Device1 *This, ID3D11Resource *pResource, const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc, ID3D11UnorderedAccessView **ppUAView); HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)( ID3D11Device1 *This, ID3D11Resource *pResource, const D3D11_RENDER_TARGET_VIEW_DESC *pDesc, ID3D11RenderTargetView **ppRTView); HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)( ID3D11Device1 *This, ID3D11Resource *pResource, const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc, ID3D11DepthStencilView **ppDepthStencilView); HRESULT (STDMETHODCALLTYPE *CreateInputLayout)( ID3D11Device1 *This, const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs, UINT NumElements, const void *pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout **ppInputLayout); HRESULT (STDMETHODCALLTYPE *CreateVertexShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11VertexShader **ppVertexShader); HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, const D3D11_SO_DECLARATION_ENTRY *pSODeclaration, UINT NumEntries, const UINT *pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage *pClassLinkage, ID3D11GeometryShader **ppGeometryShader); HRESULT (STDMETHODCALLTYPE *CreatePixelShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11PixelShader **ppPixelShader); HRESULT (STDMETHODCALLTYPE *CreateHullShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11HullShader **ppHullShader); HRESULT (STDMETHODCALLTYPE *CreateDomainShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11DomainShader **ppDomainShader); HRESULT (STDMETHODCALLTYPE *CreateComputeShader)( ID3D11Device1 *This, const void *pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage *pClassLinkage, ID3D11ComputeShader **ppComputeShader); HRESULT (STDMETHODCALLTYPE *CreateClassLinkage)( ID3D11Device1 *This, ID3D11ClassLinkage **ppLinkage); HRESULT (STDMETHODCALLTYPE *CreateBlendState)( ID3D11Device1 *This, const D3D11_BLEND_DESC *pBlendStateDesc, ID3D11BlendState **ppBlendState); HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)( ID3D11Device1 *This, const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc, ID3D11DepthStencilState **ppDepthStencilState); HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)( ID3D11Device1 *This, const D3D11_RASTERIZER_DESC *pRasterizerDesc, ID3D11RasterizerState **ppRasterizerState); HRESULT (STDMETHODCALLTYPE *CreateSamplerState)( ID3D11Device1 *This, const D3D11_SAMPLER_DESC *pSamplerDesc, ID3D11SamplerState **ppSamplerState); HRESULT (STDMETHODCALLTYPE *CreateQuery)( ID3D11Device1 *This, const D3D11_QUERY_DESC *pQueryDesc, ID3D11Query **ppQuery); HRESULT (STDMETHODCALLTYPE *CreatePredicate)( ID3D11Device1 *This, const D3D11_QUERY_DESC *pPredicateDesc, ID3D11Predicate **ppPredicate); HRESULT (STDMETHODCALLTYPE *CreateCounter)( ID3D11Device1 *This, const D3D11_COUNTER_DESC *pCounterDesc, ID3D11Counter **ppCounter); HRESULT (STDMETHODCALLTYPE *CreateDeferredContext)( ID3D11Device1 *This, UINT ContextFlags, ID3D11DeviceContext **ppDeferredContext); HRESULT (STDMETHODCALLTYPE *OpenSharedResource)( ID3D11Device1 *This, HANDLE hResource, REFIID ReturnedInterface, void **ppResource); HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)( ID3D11Device1 *This, DXGI_FORMAT Format, UINT *pFormatSupport); HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)( ID3D11Device1 *This, DXGI_FORMAT Format, UINT SampleCount, UINT *pNumQualityLevels); void (STDMETHODCALLTYPE *CheckCounterInfo)( ID3D11Device1 *This, D3D11_COUNTER_INFO *pCounterInfo); HRESULT (STDMETHODCALLTYPE *CheckCounter)( ID3D11Device1 *This, const D3D11_COUNTER_DESC *pDesc, D3D11_COUNTER_TYPE *pType, UINT *pActiveCounters, LPSTR szName, UINT *pNameLength, LPSTR szUnits, UINT *pUnitsLength, LPSTR szDescription, UINT *pDescriptionLength); HRESULT (STDMETHODCALLTYPE *CheckFeatureSupport)( ID3D11Device1 *This, D3D11_FEATURE Feature, void *pFeatureSupportData, UINT FeatureSupportDataSize); HRESULT (STDMETHODCALLTYPE *GetPrivateData)( ID3D11Device1 *This, REFGUID guid, UINT *pDataSize, void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateData)( ID3D11Device1 *This, REFGUID guid, UINT DataSize, const void *pData); HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)( ID3D11Device1 *This, REFGUID guid, const IUnknown *pData); D3D_FEATURE_LEVEL (STDMETHODCALLTYPE *GetFeatureLevel)( ID3D11Device1 *This); UINT (STDMETHODCALLTYPE *GetCreationFlags)( ID3D11Device1 *This); HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)( ID3D11Device1 *This); void (STDMETHODCALLTYPE *GetImmediateContext)( ID3D11Device1 *This, ID3D11DeviceContext **ppImmediateContext); HRESULT (STDMETHODCALLTYPE *SetExceptionMode)( ID3D11Device1 *This, UINT RaiseFlags); UINT (STDMETHODCALLTYPE *GetExceptionMode)( ID3D11Device1 *This); /*** ID3D11Device1 methods ***/ void (STDMETHODCALLTYPE *GetImmediateContext1)( ID3D11Device1 *This, ID3D11DeviceContext1 **ppImmediateContext); HRESULT (STDMETHODCALLTYPE *CreateDeferredContext1)( ID3D11Device1 *This, UINT ContextFlags, ID3D11DeviceContext1 **ppDeferredContext); HRESULT (STDMETHODCALLTYPE *CreateBlendState1)( ID3D11Device1 *This, const D3D11_BLEND_DESC1 *pBlendStateDesc, ID3D11BlendState1 **ppBlendState); HRESULT (STDMETHODCALLTYPE *CreateRasterizerState1)( ID3D11Device1 *This, const D3D11_RASTERIZER_DESC1 *pRasterizerDesc, ID3D11RasterizerState1 **ppRasterizerState); HRESULT (STDMETHODCALLTYPE *CreateDeviceContextState)( ID3D11Device1 *This, UINT Flags, const D3D_FEATURE_LEVEL *pFeatureLevels, UINT FeatureLevels, UINT SDKVersion, REFIID EmulatedInterface, D3D_FEATURE_LEVEL *pChosenFeatureLevel, ID3DDeviceContextState **ppContextState); HRESULT (STDMETHODCALLTYPE *OpenSharedResource1)( ID3D11Device1 *This, HANDLE hResource, REFIID returnedInterface, void **ppResource); HRESULT (STDMETHODCALLTYPE *OpenSharedResourceByName)( ID3D11Device1 *This, LPCWSTR lpName, DWORD dwDesiredAccess, REFIID returnedInterface, void **ppResource); END_INTERFACE } ID3D11Device1Vtbl; interface ID3D11Device1 { CONST_VTBL ID3D11Device1Vtbl* lpVtbl; }; #ifdef COBJMACROS #ifndef WIDL_C_INLINE_WRAPPERS /*** IUnknown methods ***/ #define ID3D11Device1_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject) #define ID3D11Device1_AddRef(This) (This)->lpVtbl->AddRef(This) #define ID3D11Device1_Release(This) (This)->lpVtbl->Release(This) /*** ID3D11Device methods ***/ #define ID3D11Device1_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer) #define ID3D11Device1_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) #define ID3D11Device1_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) #define ID3D11Device1_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) #define ID3D11Device1_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView) #define ID3D11Device1_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) (This)->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) #define ID3D11Device1_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView) #define ID3D11Device1_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) #define ID3D11Device1_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) #define ID3D11Device1_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) #define ID3D11Device1_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) #define ID3D11Device1_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) #define ID3D11Device1_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) #define ID3D11Device1_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) (This)->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) #define ID3D11Device1_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) (This)->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) #define ID3D11Device1_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) (This)->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) #define ID3D11Device1_CreateClassLinkage(This,ppLinkage) (This)->lpVtbl->CreateClassLinkage(This,ppLinkage) #define ID3D11Device1_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState) #define ID3D11Device1_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) #define ID3D11Device1_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) #define ID3D11Device1_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState) #define ID3D11Device1_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery) #define ID3D11Device1_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate) #define ID3D11Device1_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter) #define ID3D11Device1_CreateDeferredContext(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext) #define ID3D11Device1_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource) #define ID3D11Device1_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport) #define ID3D11Device1_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) #define ID3D11Device1_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo) #define ID3D11Device1_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) #define ID3D11Device1_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) (This)->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) #define ID3D11Device1_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData) #define ID3D11Device1_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData) #define ID3D11Device1_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData) #define ID3D11Device1_GetFeatureLevel(This) (This)->lpVtbl->GetFeatureLevel(This) #define ID3D11Device1_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This) #define ID3D11Device1_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This) #define ID3D11Device1_GetImmediateContext(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext(This,ppImmediateContext) #define ID3D11Device1_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags) #define ID3D11Device1_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This) /*** ID3D11Device1 methods ***/ #define ID3D11Device1_GetImmediateContext1(This,ppImmediateContext) (This)->lpVtbl->GetImmediateContext1(This,ppImmediateContext) #define ID3D11Device1_CreateDeferredContext1(This,ContextFlags,ppDeferredContext) (This)->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext) #define ID3D11Device1_CreateBlendState1(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState) #define ID3D11Device1_CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState) #define ID3D11Device1_CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) (This)->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState) #define ID3D11Device1_OpenSharedResource1(This,hResource,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource) #define ID3D11Device1_OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) (This)->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource) #else /*** IUnknown methods ***/ static FORCEINLINE HRESULT ID3D11Device1_QueryInterface(ID3D11Device1* This,REFIID riid,void **ppvObject) { return This->lpVtbl->QueryInterface(This,riid,ppvObject); } static FORCEINLINE ULONG ID3D11Device1_AddRef(ID3D11Device1* This) { return This->lpVtbl->AddRef(This); } static FORCEINLINE ULONG ID3D11Device1_Release(ID3D11Device1* This) { return This->lpVtbl->Release(This); } /*** ID3D11Device methods ***/ static FORCEINLINE HRESULT ID3D11Device1_CreateBuffer(ID3D11Device1* This,const D3D11_BUFFER_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Buffer **ppBuffer) { return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer); } static FORCEINLINE HRESULT ID3D11Device1_CreateTexture1D(ID3D11Device1* This,const D3D11_TEXTURE1D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture1D **ppTexture1D) { return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D); } static FORCEINLINE HRESULT ID3D11Device1_CreateTexture2D(ID3D11Device1* This,const D3D11_TEXTURE2D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture2D **ppTexture2D) { return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D); } static FORCEINLINE HRESULT ID3D11Device1_CreateTexture3D(ID3D11Device1* This,const D3D11_TEXTURE3D_DESC *pDesc,const D3D11_SUBRESOURCE_DATA *pInitialData,ID3D11Texture3D **ppTexture3D) { return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D); } static FORCEINLINE HRESULT ID3D11Device1_CreateShaderResourceView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D11ShaderResourceView **ppSRView) { return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView); } static FORCEINLINE HRESULT ID3D11Device1_CreateUnorderedAccessView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,ID3D11UnorderedAccessView **ppUAView) { return This->lpVtbl->CreateUnorderedAccessView(This,pResource,pDesc,ppUAView); } static FORCEINLINE HRESULT ID3D11Device1_CreateRenderTargetView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,ID3D11RenderTargetView **ppRTView) { return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView); } static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilView(ID3D11Device1* This,ID3D11Resource *pResource,const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D11DepthStencilView **ppDepthStencilView) { return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView); } static FORCEINLINE HRESULT ID3D11Device1_CreateInputLayout(ID3D11Device1* This,const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D11InputLayout **ppInputLayout) { return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout); } static FORCEINLINE HRESULT ID3D11Device1_CreateVertexShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11VertexShader **ppVertexShader) { return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateGeometryShaderWithStreamOutput(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,const UINT *pBufferStrides,UINT NumStrides,UINT RasterizedStream,ID3D11ClassLinkage *pClassLinkage,ID3D11GeometryShader **ppGeometryShader) { return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader); } static FORCEINLINE HRESULT ID3D11Device1_CreatePixelShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11PixelShader **ppPixelShader) { return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateHullShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11HullShader **ppHullShader) { return This->lpVtbl->CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateDomainShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11DomainShader **ppDomainShader) { return This->lpVtbl->CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateComputeShader(ID3D11Device1* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D11ClassLinkage *pClassLinkage,ID3D11ComputeShader **ppComputeShader) { return This->lpVtbl->CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader); } static FORCEINLINE HRESULT ID3D11Device1_CreateClassLinkage(ID3D11Device1* This,ID3D11ClassLinkage **ppLinkage) { return This->lpVtbl->CreateClassLinkage(This,ppLinkage); } static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState(ID3D11Device1* This,const D3D11_BLEND_DESC *pBlendStateDesc,ID3D11BlendState **ppBlendState) { return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState); } static FORCEINLINE HRESULT ID3D11Device1_CreateDepthStencilState(ID3D11Device1* This,const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D11DepthStencilState **ppDepthStencilState) { return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState); } static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState(ID3D11Device1* This,const D3D11_RASTERIZER_DESC *pRasterizerDesc,ID3D11RasterizerState **ppRasterizerState) { return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState); } static FORCEINLINE HRESULT ID3D11Device1_CreateSamplerState(ID3D11Device1* This,const D3D11_SAMPLER_DESC *pSamplerDesc,ID3D11SamplerState **ppSamplerState) { return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState); } static FORCEINLINE HRESULT ID3D11Device1_CreateQuery(ID3D11Device1* This,const D3D11_QUERY_DESC *pQueryDesc,ID3D11Query **ppQuery) { return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery); } static FORCEINLINE HRESULT ID3D11Device1_CreatePredicate(ID3D11Device1* This,const D3D11_QUERY_DESC *pPredicateDesc,ID3D11Predicate **ppPredicate) { return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate); } static FORCEINLINE HRESULT ID3D11Device1_CreateCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pCounterDesc,ID3D11Counter **ppCounter) { return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter); } static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext **ppDeferredContext) { return This->lpVtbl->CreateDeferredContext(This,ContextFlags,ppDeferredContext); } static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource(ID3D11Device1* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) { return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource); } static FORCEINLINE HRESULT ID3D11Device1_CheckFormatSupport(ID3D11Device1* This,DXGI_FORMAT Format,UINT *pFormatSupport) { return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport); } static FORCEINLINE HRESULT ID3D11Device1_CheckMultisampleQualityLevels(ID3D11Device1* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) { return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels); } static FORCEINLINE void ID3D11Device1_CheckCounterInfo(ID3D11Device1* This,D3D11_COUNTER_INFO *pCounterInfo) { This->lpVtbl->CheckCounterInfo(This,pCounterInfo); } static FORCEINLINE HRESULT ID3D11Device1_CheckCounter(ID3D11Device1* This,const D3D11_COUNTER_DESC *pDesc,D3D11_COUNTER_TYPE *pType,UINT *pActiveCounters,LPSTR szName,UINT *pNameLength,LPSTR szUnits,UINT *pUnitsLength,LPSTR szDescription,UINT *pDescriptionLength) { return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength); } static FORCEINLINE HRESULT ID3D11Device1_CheckFeatureSupport(ID3D11Device1* This,D3D11_FEATURE Feature,void *pFeatureSupportData,UINT FeatureSupportDataSize) { return This->lpVtbl->CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize); } static FORCEINLINE HRESULT ID3D11Device1_GetPrivateData(ID3D11Device1* This,REFGUID guid,UINT *pDataSize,void *pData) { return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData); } static FORCEINLINE HRESULT ID3D11Device1_SetPrivateData(ID3D11Device1* This,REFGUID guid,UINT DataSize,const void *pData) { return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData); } static FORCEINLINE HRESULT ID3D11Device1_SetPrivateDataInterface(ID3D11Device1* This,REFGUID guid,const IUnknown *pData) { return This->lpVtbl->SetPrivateDataInterface(This,guid,pData); } static FORCEINLINE D3D_FEATURE_LEVEL ID3D11Device1_GetFeatureLevel(ID3D11Device1* This) { return This->lpVtbl->GetFeatureLevel(This); } static FORCEINLINE UINT ID3D11Device1_GetCreationFlags(ID3D11Device1* This) { return This->lpVtbl->GetCreationFlags(This); } static FORCEINLINE HRESULT ID3D11Device1_GetDeviceRemovedReason(ID3D11Device1* This) { return This->lpVtbl->GetDeviceRemovedReason(This); } static FORCEINLINE void ID3D11Device1_GetImmediateContext(ID3D11Device1* This,ID3D11DeviceContext **ppImmediateContext) { This->lpVtbl->GetImmediateContext(This,ppImmediateContext); } static FORCEINLINE HRESULT ID3D11Device1_SetExceptionMode(ID3D11Device1* This,UINT RaiseFlags) { return This->lpVtbl->SetExceptionMode(This,RaiseFlags); } static FORCEINLINE UINT ID3D11Device1_GetExceptionMode(ID3D11Device1* This) { return This->lpVtbl->GetExceptionMode(This); } /*** ID3D11Device1 methods ***/ static FORCEINLINE void ID3D11Device1_GetImmediateContext1(ID3D11Device1* This,ID3D11DeviceContext1 **ppImmediateContext) { This->lpVtbl->GetImmediateContext1(This,ppImmediateContext); } static FORCEINLINE HRESULT ID3D11Device1_CreateDeferredContext1(ID3D11Device1* This,UINT ContextFlags,ID3D11DeviceContext1 **ppDeferredContext) { return This->lpVtbl->CreateDeferredContext1(This,ContextFlags,ppDeferredContext); } static FORCEINLINE HRESULT ID3D11Device1_CreateBlendState1(ID3D11Device1* This,const D3D11_BLEND_DESC1 *pBlendStateDesc,ID3D11BlendState1 **ppBlendState) { return This->lpVtbl->CreateBlendState1(This,pBlendStateDesc,ppBlendState); } static FORCEINLINE HRESULT ID3D11Device1_CreateRasterizerState1(ID3D11Device1* This,const D3D11_RASTERIZER_DESC1 *pRasterizerDesc,ID3D11RasterizerState1 **ppRasterizerState) { return This->lpVtbl->CreateRasterizerState1(This,pRasterizerDesc,ppRasterizerState); } static FORCEINLINE HRESULT ID3D11Device1_CreateDeviceContextState(ID3D11Device1* This,UINT Flags,const D3D_FEATURE_LEVEL *pFeatureLevels,UINT FeatureLevels,UINT SDKVersion,REFIID EmulatedInterface,D3D_FEATURE_LEVEL *pChosenFeatureLevel,ID3DDeviceContextState **ppContextState) { return This->lpVtbl->CreateDeviceContextState(This,Flags,pFeatureLevels,FeatureLevels,SDKVersion,EmulatedInterface,pChosenFeatureLevel,ppContextState); } static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResource1(ID3D11Device1* This,HANDLE hResource,REFIID returnedInterface,void **ppResource) { return This->lpVtbl->OpenSharedResource1(This,hResource,returnedInterface,ppResource); } static FORCEINLINE HRESULT ID3D11Device1_OpenSharedResourceByName(ID3D11Device1* This,LPCWSTR lpName,DWORD dwDesiredAccess,REFIID returnedInterface,void **ppResource) { return This->lpVtbl->OpenSharedResourceByName(This,lpName,dwDesiredAccess,returnedInterface,ppResource); } #endif #endif #endif #endif /* __ID3D11Device1_INTERFACE_DEFINED__ */ /* Begin additional prototypes for all interfaces */ /* End additional prototypes */ #ifdef __cplusplus } #endif #endif /* __d3d11_1_h__ */